Link (SSBB): Difference between revisions

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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playble character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]].
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playble character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]].


Link is currently ranked 35th in Low Tier. Link is equipped with a useful [[DACUS]] that helps his mobility, as well as some camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]] and the third best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has plenty of projectiles, all of which can be useful at different times. Despite his [[projectile]]s and large number of advanced techniques, however, Link in general has poor mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability, poor [[out of shield]] options, one of the worst [[aerial]] games, and sluggish moves in general (his fastest ground attack, jab, has a startup lag of 7 frames, and fastest aerial, [[back aerial]], is 6 frames). The most crippling flaw of Link, however, is his recovery, that has been heavily [[nerf]]ed from ''Melee'' to being among the worst recoveries in ''Brawl'', and often prevents him from fulfilling his amazing endurance potential; [[Spin Attack]] doesn't give him much horizontal distance (and barely any without prior momentum), his bombs are less effective for recovery, and his hookshot can no longer [[wall grapple]]. This has resulted in terrible match-ups against most characters, and terrible tournament results.
Link is currently ranked 35th in Low Tier. Link is equipped with a useful [[DACUS]] that helps his mobility, as well as some camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]] and the third best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has plenty of projectiles, all of which can be useful at different times. Despite his [[projectile]]s and large number of advanced techniques, however, Link in general has poor mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability, poor [[out of shield]] options, one of the worst [[aerial]] games, and sluggish moves in general (his fastest ground attack, jab, has a startup lag of 7 frames, and fastest aerial, [[back aerial]], is 6 frames). The most crippling flaw of Link, however, is his recovery, that has been heavily [[nerf]]ed from ''Melee'' to being arguably the worst recovery in ''Brawl'', and often prevents him from fulfilling his amazing endurance potential; [[Spin Attack]] doesn't give him much horizontal distance (and barely any without prior momentum), his bombs are less effective for recovery, and his hookshot can no longer [[wall grapple]]. This has resulted in terrible match-ups against most characters, and terrible tournament results.


==Attributes==
==Attributes==
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