Ganondorf (SSBM): Difference between revisions

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As a slower, larger clone of Captain Falcon, Ganondorf sacrifices speed for power and range. He is often considered to be the most powerful character in the game, with even {{SSBM|Bowser}} running-up in terms of strength. This is counteracted by his poor mobility, as he has the 4th slowest dashing speed, the 3rd slowest air speed (tied with {{SSBM|Kirby}}), and a rather short and slow [[wavedash]]. However, his mobility isn't all bad, as he can [[Moonwalk]], has a great platform-dashing game, and, resulting from being a clone of Captain Falcon, has one of the fastest and farthest rolls.
As a slower, larger clone of Captain Falcon, Ganondorf sacrifices speed for power and range. He is often considered to be the most powerful character in the game, with even {{SSBM|Bowser}} running-up in terms of strength. This is counteracted by his poor mobility, as he has the 4th slowest dashing speed, the 3rd slowest air speed (tied with {{SSBM|Kirby}}), and a rather short and slow [[wavedash]]. However, his mobility isn't all bad, as he can [[Moonwalk]], has a great platform-dashing game, and, resulting from being a clone of Captain Falcon, has one of the fastest and farthest rolls.


One of Ganondorf's greatest strengths is his extreme power and damage output. His up smash, though [[Lag#Start-up lag|laggy]] to start, is the strongest in the game (if fully charged and both hits connect). His neutral special, [[Warlock Punch]], and his notorious up tilt are two of the slowest moves in the game, but can KO as low as 30%. His down aerial is both the strongest aerial attack and [[meteor smash]] in the game; it is notoriously difficult to [[meteor cancell]] regardless of damage percentage and is nearly impossible to recover from, even at low percentages, and can reliably [[star KO]] some grounded characters under 100%. Ganondorf's powerful attacks are counterbalanced by their slowness, but although most of his aerial attacks have long periods of landing lag, Ganondorf is perhaps the character that benefits the most from [[L-canceling]], as it allows him to effectively combo other characters.
One of Ganondorf's greatest strengths is his extreme power and damage output. His up smash, though [[Lag#Start-up lag|laggy]] to start, is the strongest in the game (if fully charged and both hits connect). His neutral special, [[Warlock Punch]], and his notorious up tilt are two of the slowest moves in the game, but can KO as low as 30%. His down aerial is both the strongest aerial attack and [[meteor smash]] in the game; it is notoriously difficult to [[meteor cancel]] regardless of damage percentage and is nearly impossible to recover from, even at low percentages, and can reliably [[star KO]] some grounded characters under 100%. Ganondorf's powerful attacks are counterbalanced by their slowness, but although most of his aerial attacks have long periods of landing lag, Ganondorf is perhaps the character that benefits the most from [[L-canceling]], as it allows him to effectively combo other characters.


Despite Ganondorf's extreme power, he doesn't suffer from poor combo ability due to the knockback in his attacks (such as Bowser), as he manages to retain some of the excellent combo ability from his clone. His aerials flow very well into each other, and when L-canceled, he can chase his opponents and land a follow-up despite his poor air speed. Due to his benefit from L-canceling, a low short hop, and decent falling speed, Ganondorf has a good [[SHFFL]]. The core of Ganondorf's combos lie in his grab game; despite a rather poor grab range, his throws have immense versatility, and his up and down throws are excellent launchers, as well as effective chain-grabs. His forward and back throws can also set up edgeguards.
Despite Ganondorf's extreme power, he doesn't suffer from poor combo ability due to the knockback in his attacks (such as Bowser), as he manages to retain some of the excellent combo ability from his clone. His aerials flow very well into each other, and when L-canceled, he can chase his opponents and land a follow-up despite his poor air speed. Due to his benefit from L-canceling, a low short hop, and decent falling speed, Ganondorf has a good [[SHFFL]]. The core of Ganondorf's combos lie in his grab game; despite a rather poor grab range, his throws have immense versatility, and his up and down throws are excellent launchers, as well as effective chain-grabs. His forward and back throws can also set up edgeguards.
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