Gravity: Difference between revisions

89 bytes added ,  2 years ago
m
(I thought it’s better to say “initial jump velocity” over “jump force” based on a physics standpoint that force requires mass, which is not how Smash operates when dealing with jump. Vi^2 = 2gd)
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==''[[Super Smash Bros. Ultimate]]'' gravity values==
==''[[Super Smash Bros. Ultimate]]'' gravity values==
{{incomplete|need more data for sora}}
Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback.  
Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback.  


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|'''85'''||{{CharHead|Olimar|SSBU}}||0.068||0.0685
|'''85'''||{{CharHead|Olimar|SSBU}}||0.068||0.0685
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|'''86'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.064|If Shulk's Monado Arts are copied, it becomes 0.0896 during Jump, 0.0768 during Speed|y}}||0.0685
|rowspan=2|'''86-87'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.064|If Shulk's Monado Arts are copied, it becomes 0.0896 during Jump, 0.0768 during Speed|y}}||0.0685
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|'''87'''||{{CharHead|Rosalina & Luma|SSBU}}||0.062||0.0696
|{{CharHead|Sora|SSBU}}||0.064||?
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|'''88'''||{{CharHead|Jigglypuff|SSBU}}||0.053||0.0648
|'''88'''||{{CharHead|Rosalina & Luma|SSBU}}||0.062||0.0696
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|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.053||0.0648
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