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(I thought it’s better to say “initial jump velocity” over “jump force” based on a physics standpoint that force requires mass, which is not how Smash operates when dealing with jump. Vi^2 = 2gd) |
Roadrunnerto (talk | contribs) m (→Super Smash Bros. Ultimate gravity values: Adding Sora) |
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==''[[Super Smash Bros. Ultimate]]'' gravity values== | ==''[[Super Smash Bros. Ultimate]]'' gravity values== | ||
{{incomplete|need more data for sora}} | |||
Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback. | Gravity values were once again generally increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters using a higher gravity value than lighter characters when being hit by moves with vertical knockback. | ||
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|'''85'''||{{CharHead|Olimar|SSBU}}||0.068||0.0685 | |'''85'''||{{CharHead|Olimar|SSBU}}||0.068||0.0685 | ||
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|'''86'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.064|If Shulk's Monado Arts are copied, it becomes 0.0896 during Jump, 0.0768 during Speed|y}}||0.0685 | |rowspan=2|'''86-87'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.064|If Shulk's Monado Arts are copied, it becomes 0.0896 during Jump, 0.0768 during Speed|y}}||0.0685 | ||
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|{{CharHead|Sora|SSBU}}||0.064||? | |||
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|'''88'''||{{CharHead|Jigglypuff|SSBU}}||0.053||0.0648 | |'''88'''||{{CharHead|Rosalina & Luma|SSBU}}||0.062||0.0696 | ||
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|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.053||0.0648 | |||
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|} | |} |
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