Donkey Kong (SSB4): Difference between revisions
→Ground attacks
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*{{nerf|Upward angled forward tilt and down tilt deal 1% less damage (12% → 11% (upward forward), 8% → 7% (arm)/6% (hand) (down)).}} | *{{nerf|Upward angled forward tilt and down tilt deal 1% less damage (12% → 11% (upward forward), 8% → 7% (arm)/6% (hand) (down)).}} | ||
*{{change|Down tilt has decreased base knockback (20 → 10). This improves it combo potential, but hinders its spacing potential.}} | *{{change|Down tilt has decreased base knockback (20 → 10). This improves it combo potential, but hinders its spacing potential.}} | ||
*{{buff|Donkey Kong has a new dash attack, the {{s|dkwiki|Barrel Roll}}. Compared to the previous dash attack, it has less start-up (frame 10 → frame 9) and ending lag (frame 55 → 42) and a longer duration (frames 10-21 → 9-24), making it | *{{buff|Donkey Kong has a new dash attack, the {{s|dkwiki|Barrel Roll}}. Compared to the previous dash attack, it has less start-up (frame 10 → frame 9) and ending lag (frame 55 → 42) and a longer duration (frames 10-21 → 9-24), making it more effective at set-ups.}} | ||
*{{nerf|Dash attack deals less damage (11% (clean)/9% (late) → 10%/8%) compared to the previous dash attack.}} | *{{nerf|Dash attack deals less damage (11% (clean)/9% (late) → 10%/8%) compared to the previous dash attack.}} | ||
*{{nerf|Forward smash's hands hit deals 1% less damage (21% → 20%).}} | *{{nerf|Forward smash's hands hit deals 1% less damage (21% → 20%).}} |