Recovery: Difference between revisions

Undid edit by Iron Gladiator: There is a difference
(Undid edit by Iron Gladiator: There is a difference)
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||Luigi Cyclone and Super Jump Punch grant much less vertical height, and the former requires more mashing to be effective. It can still allow him to maintain his current height. It also will only allow him to do so once and them become ineffective as a recovery aid. Green Missile also gives him slightly more horizontal distance, and his recovery remains one of the best. The chance for Luigi to misfire his Green Missile has been lowered to {{fractions|1|10}} from {{fractions|1|8}}. Super Jump Punch has 5 more frames of landing lag.
||Luigi Cyclone and Super Jump Punch grant much less vertical height, and the former requires more mashing to be effective. It can still allow him to maintain his current height. It also will only allow him to do so once and them become ineffective as a recovery aid. Green Missile also gives him slightly more horizontal distance, and his recovery remains one of the best. The chance for Luigi to misfire his Green Missile has been lowered to {{fractions|1|10}} from {{fractions|1|8}}. Super Jump Punch has 5 more frames of landing lag.


Alternate specials: Quick Missile greatly improves horizontal distance over Green Missile, although it has very long landing lag and will cause him to slide a short distance if he hits the ground while in the animation. Burial Header provides much more vertical distance and has much less ending lag, but horizontal movement is mitigated due to significantly increased fall speed after he finishes rising. Mach Cyclone rises much higher but sacrifices horizontal movement. Fiery Jump Punch worsens the height Luigi gains, but allows for very slight control of the angle of the jump, and the larger sweetspot potentially makes the move safer from edgeguarders. Clothesline Cyclone is extremely situational due to very little momentum.
Alternate specials: Quick Missile greatly improves horizontal distance over Green Missile, although it has very long landing lag and will cause him to slide a short distance if he hits the ground while in the animation. Burial Header provides much more vertical distance and has much less landing lag, but horizontal movement is mitigated due to significantly increased fall speed after he finishes rising. Mach Cyclone rises much higher but sacrifices horizontal movement. Fiery Jump Punch worsens the height Luigi gains, but allows for very slight control of the angle of the jump, and the larger sweetspot potentially makes the move safer from edgeguarders. Clothesline Cyclone is extremely situational due to very little momentum.
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|[[Mario]]
|[[Mario]]