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In all of the games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], most [[versus mode]] stages are available from the [[starter stage|start]], while a small number must be [[unlockable stage|unlocked]] by completing certain objectives. Some stages in ''SSB4'' are [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two ''{{uv|Super Smash Bros.}}'' universe stages - [[Battlefield]] and [[Final Destination]]. In  ''[[Super Smash Bros. Brawl]]'', stages derived from games without associated playable characters were introduced, namely [[Smashville]] and [[Hanenbow]], while [[PictoChat]] represents a [[Nintendo DS]] utility interface. Additionally, not every playable character has a stage from their own universe. Included in all games other than the first are a small number (large in ''SSB4'') of [[Past Stages]] - stages from a previous ''Smash'' game. These stages will have either no or minor alterations, an example being [[Dream Land (64)]] in ''SSB4'', where the top blast line is much closer to the stage then it was in ''64'' or ''Melee''.
In all of the games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], most [[versus mode]] stages are available from the [[starter stage|start]], while a small number must be [[unlockable stage|unlocked]] by completing certain objectives. Some stages in ''SSB4'' are [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two ''{{uv|Super Smash Bros.}}'' universe stages - [[Battlefield]] and [[Final Destination]]. In  ''[[Super Smash Bros. Brawl]]'', stages derived from games without associated playable characters were introduced, namely [[Smashville]] and [[Hanenbow]], while [[PictoChat]] represents a [[Nintendo DS]] utility interface. Additionally, not every playable character has a stage from their own universe. Included in all games other than the first are a small number (large in ''SSB4'') of [[Past Stages]] - stages from a previous ''Smash'' game. These stages will have either no or minor alterations, an example being [[Dream Land (64)]] in ''SSB4'', where the top blast line is much closer to the stage then it was in ''64'' or ''Melee''.


Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, as well as [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]] have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk off edges" or "walk offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk off stages". Some walk off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced.
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, as well as [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]] have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk-off edges" or "walk-offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages". Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced.


In ''Melee'', [[Stage transformation|moving and transforming stages]] were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen while stages like [[Icicle Mountain]] and [[PAC-LAND]] scroll continuously up, to the side or down.
In ''Melee'', [[Stage transformation|moving and transforming stages]] were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen while stages like [[Icicle Mountain]] and [[PAC-LAND]] scroll continuously up, to the side or down.
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