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There is both a Water [[type]] and a Water [[effect]], which are not bound to each other. | There is both a Water [[type]] and a Water [[effect]], which are not bound to each other. | ||
*The Water type is what causes attacks to be powered up by water [[sticker]]s. | *The Water type is what causes attacks to be powered up by water [[sticker]]s. | ||
*The Water effect is what causes [[type effectiveness]]; that is, it deals 1.1x [[knockback]] to {{SSBB|Charizard}} and 0.9x knockback to {{SSBB|Ivysaur}}, Blue Pikmin are immune to it, and certain enemies have resistance or weakness to it. | *The Water effect is what causes [[type effectiveness]]; that is, it deals 1.1x [[knockback]] to {{SSBB|Charizard}} and 0.9x knockback to {{SSBB|Ivysaur}} (''Brawl'' only), Blue Pikmin are immune to it, and certain enemies have resistance or weakness to it. | ||
The distinction between these two states is a result of the separation of "attacks that use water to deal damage" and "attacks that should be involved in type effectiveness"; this seems to be done so that certain moves will not participate in type effectiveness without being excluded from being powered up by water stickers (for example, so weak fixed-knockback moves are no easier or harder to escape). | The distinction between these two states is a result of the separation of "attacks that use water to deal damage" and "attacks that should be involved in type effectiveness"; this seems to be done so that certain moves will not participate in type effectiveness without being excluded from being powered up by water stickers (for example, so weak fixed-knockback moves are no easier or harder to escape). |
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