Giant Punch: Difference between revisions

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'''Giant Punch''' is [[Donkey Kong]]'s [[neutral special move]]. By pressing the special move button, DK will start swinging his arm around, charging a punch. Pressing the button once more will deliver the blow, which gains power for every completed swing. If no button is pressed, after ten swings DK will become fully charged and stop winding up; his head will start smoking to indicate this. The fully charged punch can then be delivered at any time by pressing the special move button; the punch is weaker when used in midair.
'''Giant Punch''' is [[Donkey Kong]]'s [[neutral special move]]. By pressing the special move button, DK will start swinging his arm around, charging a punch. Pressing the button once more will deliver the blow, which gains power for every completed swing. If no button is pressed, after ten swings DK will become fully charged and stop winding up; his head will start smoking to indicate this. The fully charged punch can then be delivered at any time by pressing the special move button; the punch is weaker when used in midair.


If the player presses a sheild button or presses the control stick left or right while charging, DK will save whatever charge he has and [[shield]] or [[roll]]. He can then continue charging later. Being hit while charging will cancel out any charge.
If the player presses a shield button or presses the control stick left or right while charging, DK will save whatever charge he has and [[shield]] or [[roll]]. He can then continue charging later. Being hit while charging will cancel out any charge.


In [[Brawl]], DK gains [[super armour]] when he throws a fully charged punch, making it very hard to interrupt, and can be saved to defend against an incoming KO move. On the other hand, a punch that's just under full charge has significantly more KO'ing power.
In ''[[Super Smash Bros. Brawl]]'', DK gains [[super armour]] when he throws a fully charged punch, making it very hard to interrupt, and can be saved to defend against an incoming KO move. On the other hand, a punch that's just under full charge has significantly more KO'ing power.


In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air. However, it has less ending lag in Brawl, and more invincibility frames.
In ''[[Super Smash Bros. Melee]]'' and ''Brawl'', this move puts Donkey Kong into a [[helpless]] state if used in mid-air. However, it has less ending lag in Brawl, and more invincibility frames.


==Reverse Giant Punch==
==Reverse Giant Punch==
When using Giant Punch in ''Brawl'', if the control stick/pad is quickly hit in the opposite direction during the first few frames, Donkey Kong will turn around very quickly (there is no animation, he simply faces the opposite direction) and will use Giant Punch in the new direction. Every character (with the exception of [[Sonic (SSBB)|Sonic]] and [[Samus (SSBB)|Samus]]) can do the same with their Standard Special as well.
When using Giant Punch in ''Brawl'', if the control stick/pad is quickly hit in the opposite direction during the first few frames, Donkey Kong will turn around very quickly (there is no animation, he simply faces the opposite direction) and will use Giant Punch in the new direction. Every character (with the exception of [[Sonic (SSBB)|Sonic]] and [[Samus (SSBB)|Samus]]) can do the same with their neutral special as well.


==Gallery==
==Gallery==
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File:Donkey Kong Giant Punch.png|Giant Punch in ''[[Brawl]]''.
File:Donkey Kong Giant Punch.png|Giant Punch in ''[[Brawl]]''.
File:DK ike giantpunch.jpg|Donkey Kong using the Giant Punch on Ike.
File:DK ike giantpunch.jpg|Donkey Kong using the Giant Punch on Ike.
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*In [[SSB]], instead of DK's head steaming to show he's fully charged, his fist will spark.
*In [[SSB]], instead of DK's head steaming to show he's fully charged, his fist will spark.


{{Donkey Kong Special Moves}}
{{Special Moves|char=Donkey Kong}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Donkey Kong universe]]
[[Category:Donkey Kong universe]]
[[Category:Neutral Special Moves]]
[[Category:Neutral Special Moves]]
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