Super wavedash: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{merge|Bomb (Samus)|Tech specific to Samus's Bomb, see how Crownerang was handled}}
{{merge|Bomb (Samus)|Tech specific to Samus's Bomb, see how Crownerang was handled}}
[[File:Super_Wave_Dash.gif|right|thumb|Samus's Super Wavedash on Final Destination.]]
[[File:Super_Wave_Dash.gif|thumb|Samus's Super Wavedash on Final Destination.]]


The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by [[Samus]]. If the player performs it right, they will go a very far distance (about as long as [[Final Destination (SSBM)|Final Destination]]), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.  
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by [[Samus]]. If the player performs it right, they will go a very far distance (about as long as [[Final Destination (SSBM)|Final Destination]]), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.  
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===Super Duper Wavedash===
===Super Duper Wavedash===
[[File:sdwd.gif|right|thumb|Super Duper Wavedash compared to Super Wave Dash]]
[[File:sdwd.gif|thumb|Super Duper Wavedash compared to Super Wave Dash]]
Another variant of the Super Wave Dash is the "Super Duper Wavedash." Execution is similar to that of the Super Wave Dash, however it requires very precise timing to the point that it is only practical in [[TAS]] runs. It is performed by doing the Super Wave Dash as normal, however on frame 46 the player must hold down, shield on frame 47, and then immediately grab on frame 48. This causes the player to slide a considerable distance further than the Super Wave Dash.
Another variant of the Super Wave Dash is the "Super Duper Wavedash." Execution is similar to that of the Super Wave Dash, however it requires very precise timing to the point that it is only practical in [[TAS]] runs. It is performed by doing the Super Wave Dash as normal, however on frame 46 the player must hold down, shield on frame 47, and then immediately grab on frame 48. This causes the player to slide a considerable distance further than the Super Wave Dash.