Quick Attack: Difference between revisions

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Unlike other special moves, Quick Attack deals no [[damage]]. However, it is considered one of the best recoveries options overall in the game. Pikachu is notable for having one of the most diverse recoveries as well. Pikachu has multiple [[invincibility frame]]s during the beginning and middle. It is possible to attack Pikachu only before and after the bursts. Given this, Pikachu can [[ledge-stall]] indefinitely. The range of this move also allows Pikachu to go far out from the edge to edgeguard. It is also possible to travel with almost no change in direction between bursts. Quick Attack is even able to [[edge sweetspot|sweetspot the edge]] from almost any distance within the move's range. Pikachu can alternate between taunts and Quick Attack, each canceling the other. Pikachu can also use the move to escape situations such as escaping from a combo. Seemly, it can also go through a portion of the wall in Pikachu's [[Break the Targets]] stage.
Unlike other special moves, Quick Attack deals no [[damage]]. However, it is considered one of the best recoveries options overall in the game. Pikachu is notable for having one of the most diverse recoveries as well. Pikachu has multiple [[invincibility frame]]s during the beginning and middle. It is possible to attack Pikachu only before and after the bursts. Given this, Pikachu can [[ledge-stall]] indefinitely. The range of this move also allows Pikachu to go far out from the edge to edgeguard. It is also possible to travel with almost no change in direction between bursts. Quick Attack is even able to [[edge sweetspot|sweetspot the edge]] from almost any distance within the move's range. Pikachu can alternate between taunts and Quick Attack, each canceling the other. Pikachu can also use the move to escape situations such as escaping from a combo. Seemly, it can also go through a portion of the wall in Pikachu's [[Break the Targets]] stage.


P==In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
[[File:QAMelee.jpg|thumb|Quick Attack in ''Melee''.]]
[[File:QAMelee.jpg|thumb|Quick Attack in ''Melee''.]]
''Super Smash Bros Melee''{{'}}s Quick Attack is for the most part similar to the attack in ''Super Smash Bros''. Unlike the original, ''Melee'''s deals 1-3% damage per hit to characters Pikachu passes through and has fewer invincibility frames. The attack has a huge range, but the second jump requires a minimum rotation of 38 degrees. New developments suggest that it may be possible to jump twice in the same direction, however. Pikachu can also cancel the move, like in ''Smash 64''.
''Super Smash Bros Melee''{{'}}s Quick Attack is for the most part similar to the attack in ''Super Smash Bros''. Unlike the original, ''Melee'''s deals 1-3% damage per hit to characters Pikachu passes through and has fewer invincibility frames. The attack has a huge range, but the second jump requires a minimum rotation of 38 degrees. New developments suggest that it may be possible to jump twice in the same direction, however. Pikachu can also cancel the move, like in ''Smash 64''.
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