Counterattack: Difference between revisions

fixed a typo and added a piece of trivia
(fixed a typo and added a piece of trivia)
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|[[Incineroar]]||[[Revenge]]||A weak counterattack that prevents knockback, but decreases the damage received roughly by half instead of negating it. In addition, it increases the damage and knockback of the next attack Incineroar lands, and has the fastest start-up of any counterattack in the series (frame 3).
|[[Incineroar]]||[[Revenge]]||A weak counterattack that prevents knockback, but decreases the damage received roughly by half instead of negating it. In addition, it increases the damage and knockback of the next attack Incineroar lands, and has the fastest start-up of any counterattack in the series (frame 3).
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|[[Joker]]||[[Rebel's Guard|Tetrakarn]]||Will only counter when [[Arsene]] appears; otherwise, he uses Rebel's Guard which can be held for much longer compared to other counterratacks, as long as the special button is held, reduces the damage taken by 0.4x and quickly fills his Rebellion Gauge, and pushes the opponent back with a weak counter if releasing the counter right after being hit, or can be held for longer if being continuously attacked. It is tied with Incineroar's for the fastest start-up of any counterattack, at frame 3. Tetrakarn (with Arsene active) has an extremely fast start-up (at frame 4), very low endlag compared to other counters, has large hitboxes and is one of the most damaging counterattacks in the game, dealing 1.6x the damage of the attack. When reflecting a projectile, his counterattack becomes a Makarakarn, which reflects projectiles. This makes Joker's counterattack with Arsene functionally similar to Palutena's or King K. Rool's.
|[[Joker]]||[[Rebel's Guard|Tetrakarn]]||Will only counter when [[Arsene]] appears; otherwise, he uses Rebel's Guard which can be held for much longer compared to other counterattacks, as long as the special button is held, reduces the damage taken by 0.4x and quickly fills his Rebellion Gauge, and pushes the opponent back with a weak counter if releasing the counter right after being hit, or can be held for longer if being continuously attacked. It is tied with Incineroar's for the fastest start-up of any counterattack, at frame 3. Tetrakarn (with Arsene active) has an extremely fast start-up (at frame 4), very low endlag compared to other counters, has large hitboxes and is one of the most damaging counterattacks in the game, dealing 1.6x the damage of the attack. When reflecting a projectile, his counterattack becomes a Makarakarn, which reflects projectiles. This makes Joker's counterattack with Arsene functionally similar to Palutena's or King K. Rool's.
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|[[King K. Rool]]||[[Gut Check]]||K. Rool will expand his stomach and counterattack any damage and/or [[reflect]] any projectiles. However, the counter/reflection hitbox is confined to K. Rool's stomach, leaving him open to attacks from above, below, or behind.
|[[King K. Rool]]||[[Gut Check]]||K. Rool will expand his stomach and counterattack any damage and/or [[reflect]] any projectiles. However, the counter/reflection hitbox is confined to K. Rool's stomach, leaving him open to attacks from above, below, or behind.
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*Due to {{b|Toad|move}} being the only [[neutral special]] counterattack, it is the only counterattack that [[Kirby]] can copy or use.
*Due to {{b|Toad|move}} being the only [[neutral special]] counterattack, it is the only counterattack that [[Kirby]] can copy or use.
*Sixteen characters utilize a counterattack in ''SSB4'', twelve of which are available by default. As a result, ''SSB4'' has become somewhat notorious for the high number of counterattacks it features, especially compared to ''Melee'' and ''Brawl'', which have three and four, respectively. ''Ultimate'' continues the trend, with an additional three characters, bringing the total up to nineteen, with only one not available by default.
*Sixteen characters utilize a counterattack in ''SSB4'', twelve of which are available by default. As a result, ''SSB4'' has become somewhat notorious for the high number of counterattacks it features, especially compared to ''Melee'' and ''Brawl'', which have three and four, respectively. ''Ultimate'' continues the trend, with an additional three characters, bringing the total up to nineteen, with only one not available by default.
*[[Robin]] is the only fighter from the {{uv|Fire Emblem}} universe that does not possess a counterattack.


[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Counterattacks| ]]
[[Category:Counterattacks| ]]
[[Category:Move archetypes]]
[[Category:Move archetypes]]
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