Item throw: Difference between revisions

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===Damage===
===Damage===
The damage done by thrown items is dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical.
The damage done by thrown items is usually dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical. There are some items, however, who's damage is determined differently, for example, in Smash 4 Pac Man's bonus fruit damage is consistent throughout the whole duration the item is moving for, independent of how fast it is moving, with the absolute damage dealt by the fruit being determined by which fruit it is, and the item toss strength of the fighter who threw it.


===Delay===
===Delay===