Smashgold347238

Joined February 17, 2011
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==Stance on ''Smash'' games to play==
==Stance on ''Smash'' games to play==
I've had varying thoughts of each of the main games and how they all play differently. I suppose that, starting from ''Brawl'' and ''Smash 64'' (to a lesser extent), I was more interested in the slower pace that both games had because the approach was more methodical than execution-heavy. It certainly had me against ''Melee'' for a while, but I eased into it after seeing a couple of matches and wanting to get better with my own setup at home. After spending nearly two years of playing ''Melee'', however, I find myself averse to destroying my hands practicing a nearly non-viable character (Captain Falcon), and trying to do that for better characters would simply eat up too much of my time. I've also had this torn relationship with ''Melee'' because the more I played it, the more that it felt so rushed compared to any other main ''Smash'' game and many, '''many''' things in the game suggest that ([[Pokémon Stadium]]'s weird pass through glitches, {{SSBM|Luigi}}'s [[ceiling glitch]], {{SSBM|Peach}}'s down smash not being a constant hitbox, some of {{SSBM|Mr. Game & Watch}}'s aerials not being [[L-cancel]]lable, {{SSBM|Fox}} and {{SSBM|Falco}}'s [[Reflector]] being jump cancellable at any time '''except''' after reflecting projectiles, even the little things like Captain Falcon's up aerial not having a late hitbox, among many other things). Thus, I feel that ''Smash 4'' is the game for me, as it is objectively better (with, in my opinion, a much better ratio of viable characters to the size of the roster, as well as a low execution requirement, at least for starting out) and far more accessible than ''Melee'' (lugging around CRTs, playing with a disc and console that are no longer in production; controllers die constantly, too). I have nothing against ''Melee'' players, but ''Melee''{{'}}s flaws are undeniably worse than those of ''Smash 4''.
I've had varying thoughts of each of the main games and how they all play differently. I suppose that, starting from ''Brawl'' and ''Smash 64'' (to a lesser extent), I was more interested in the slower pace that both games had because the approach was more methodical than execution-heavy. It certainly had me against ''Melee'' for a while, but I eased into it after seeing a couple of matches and wanting to get better with my own setup at home. After spending nearly two years of playing ''Melee'', however, I find myself averse to destroying my hands practicing a nearly non-viable character (Captain Falcon), and trying to do that for better characters would simply eat up too much of my time. I've also had this torn relationship with ''Melee'' because the more I played it, the more that it felt so rushed compared to any other main ''Smash'' game and many, '''many''' things in the game suggest that ([[Pokémon Stadium]]'s weird pass through glitches, {{SSBM|Luigi}}'s [[ceiling glitch]], {{SSBM|Peach}}'s down smash not being a constant hitbox, some of {{SSBM|Mr. Game & Watch}}'s aerials not being [[L-cancel]]lable, {{SSBM|Fox}} and {{SSBM|Falco}}'s [[Reflector]] being jump cancellable at any time '''except''' after reflecting projectiles, even the little things like Captain Falcon's up aerial not having a late hitbox, among many other things). Thus, I feel that ''Smash 4'' is the game for me, as it is a more complete game, is objectively better (with, in my opinion, a much better ratio of viable characters to the size of the roster, as well as a lower execution requirement, at least for starting out) and is far more accessible than ''Melee'' (lugging around CRTs, playing with a disc and console that are no longer in production; controllers die constantly, too). I have nothing against ''Melee'' players, but ''Melee''{{'}}s flaws are undeniably worse than those of ''Smash 4''.


==My ''Smash 4'' [[tier list]]==
==My ''Smash 4'' [[tier list]]==
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*'''S''': Not as consistent as S+, but can easily keep up in the right hands.
*'''S''': Not as consistent as S+, but can easily keep up in the right hands.
*'''A+''': Might need a few reads to get a win, but still has it easier than most characters.
*'''A+''': Might need a few reads to get a win, but still has it easier than most characters.
*'''A''': Has a lot of potential, but either has some flaws that S+/S characters can exploit, or is just very average and don't excel in any area.
*'''A''': Has a lot of potential, but either has some flaws that S+/S characters can exploit, or is just very average and doesn't excel in any area.
*'''B+''': Requires a bit of dedication, but is still reasonably rewarding.
*'''B+''': Requires a bit of dedication, but is still reasonably rewarding.
*'''B''': Has a few quirks that could make them difficult to pick up, but is dangerous in the right hands.
*'''B''': Has a few quirks that could make them difficult to pick up, but is dangerous in the right hands.
*'''C''': Possesses more flaws than advantages, and needs prediction or clever use of gimmicks to win.
*'''C''': Possesses more flaws than advantages, and needs prediction or clever use of gimmicks to win.
*'''D''': Inherently flawed, and cannot keep up with the metagame without extensive dedication.
*'''D''': Inherently flawed; all other characters are better in every way. Cannot keep up with the metagame without extensive dedication.
*'''F''': As a Cloud main, I feel bad for you.
*'''F''': As a Cloud main, I feel bad for you.


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==External links==
==External links==
[https://twitter.com/xX_Gold_x Twitter]
*[https://twitter.com/xX_Gold_x Twitter]
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