Meta Knight (SSBB)/Down throw: Difference between revisions

Undid edit by Kage: this link was correct before, the page just hasn't been made yet
(Undid edit by Kage: this link was correct before, the page just hasn't been made yet)
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[[File:Meta Knight Down Throw Animation Brawl.gif|250px|thumb|right|{{SSBB|Meta Knight}}'s down throw in ''Brawl''.]]
[[File:Meta Knight Down Throw Animation Brawl.gif|250px|thumb|right|{{SSBB|Meta Knight}}'s down throw in ''Brawl''.]]
==Overview==
==Overview==
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to [[Kirby_(SSBM)#Grabs_.26_throws|Kirby's down throw]], but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-[[tech-chasing]] move.
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to {{mvsub|Kirby|SSBB|down throw|poss=y}}, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-[[tech-chasing]] move.


{{competitive expertise}}
{{competitive expertise}}