Dark Pit (SSBU): Difference between revisions

Tag: Manual revert
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Much like {{SSBU|Pit}}, Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''.
Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. Much like {{SSBU|Pit}}, almost all aspects of Dark Pit's moveset have been improved, and he benefits from the changes to gameplay mechanics.


Dark Pit shares most of the same buffs with Pit. He has increased KO ability on several of his moves, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable.
Dark Pit shares most of the same buffs with Pit, with the most significant ones being a better KO ability and aerial game. Several of his deal higher knockback, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable, which was a previously large weakness from ''SSB4''.


Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]: the former is a much more reliable projectile for KOing and edgeguarding, as it deals more damage and fired arrows travel faster, and they send at a much lower angle; meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.


Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''.
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''.


Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Dark Pit fares much better than he did in ''SSB4'', he has not improved significantly relative to the cast. Like his original counterpart, Dark Pit has seen minimal tournament representation and results in the early metagame of ''Ultimate'', leading to the same increasingly negative reception he had received during ''SSB4'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}.
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability), which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original self, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or giving him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in ''SSB4'', but has not improved significantly relative to the cast, leading him to remain in a similar position as he was in ''SSB4''


{{SSB4 to SSBU changelist|char=Dark Pit}}
{{SSB4 to SSBU changelist|char=Dark Pit}}
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