Port Town Aero Dive: Difference between revisions

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*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
*An unusual problem that CPUs have on this stage in ''Brawl'' is that they go to the far side of the wall and self destruct after they have KO'd an opponent.
*An unusual problem that CPUs have on this stage in ''Brawl'' is that they go to the far side of the wall and self destruct after they have KO'd an opponent.
*The track deals low knockback and cannot KO at high damage percentages, the racers deal high knockback. The opposite is the case in {{b|Mute City|SSBM}}, with the track dealing high knockback and the racers dealing low knockback.
*The track deals low knockback and cannot KO at high damage percentages, while the racers deal high knockback. The opposite is the case in {{b|Mute City|SSBM}}, with the track dealing high knockback and the racers dealing low knockback.
*In ''Ultimate'', the game of origin for the stage was changed from ''F-Zero'' to ''F-Zero GX'' and ''F-Zero AX''.
*In ''Ultimate'', the game of origin for the stage was changed from ''F-Zero'' to ''F-Zero GX'' and ''F-Zero AX''.
**This is the only non-''Pokémon'' stage to have two games listed as the game of origin.
**This is the only non-''Pokémon'' stage to have two games listed as the game of origin.
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