Koopa Klaw: Difference between revisions

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Koopa Klaw's swipe hitbox comes out on frame 17, ending on frame 18. After this, the Grab hitbox comes out for 2 frames. The forward throw has a [[FAF]] of 41, and the back throw a FAF of 43. As a result of this, is very possible for Bowser to combo from the forward throw Koopa Klaw provides, usually with [[up aerial]] or another Koopa Klaw at lower percentages. This is a large aspect of his advantage state, being able to juggle opponents on a semi-consistent basis, especially fast fallers. The back throw serves as a strong kill option - especially off-stage - and its speed makes it hard to react to. The slash can provide mixup options at low percents as well, although it typically serves as a kill option or safety net for poor spacing. As a result, Koopa Klaw is a centerpiece of Bowser's moveset in ''Melee''.  
Koopa Klaw's swipe hitbox comes out on frame 17, ending on frame 18. After this, the Grab hitbox comes out for 2 frames. The forward throw has a [[FAF]] of 41, and the back throw a FAF of 43. As a result of this, is very possible for Bowser to combo from the forward throw Koopa Klaw provides, usually with [[up aerial]] or another Koopa Klaw at lower percentages. This is a large aspect of his advantage state, being able to juggle opponents on a semi-consistent basis, especially fast fallers. The back throw serves as a strong kill option - especially off-stage - and its speed makes it hard to react to. The slash can provide mixup options at low percents as well, although it typically serves as a kill option or safety net for poor spacing. As a result, Koopa Klaw is a centerpiece of Bowser's moveset in ''Melee''.  


This special attack is shared by [[Giga Bowser]], although it does have some small issues. The pummel can miss on {{SSBM|Yoshi}} completely, and {{SSBM|Pichu}} if the button is mashed too fast. If played with through [[hacking]], Giga Bowser can also [[combo]] from the Koopa Klaw forward throw, with a [[jump-cancel]]ed [[up smash]] being very possible. [[Up tilt]] is also an option on [[fast fall]]ers such as {{SSBM|Fox}}. However, it is very possible to [[self-destruct]] when using it in the air, unlike with normal Bowser, likely due to Giga Bowser's large hurtbox.  
This special attack is shared by [[Giga Bowser]], but it does have a small issue if played with through [[hacking]]; the pummel can miss against {{SSBM|Yoshi}} and {{SSBM|Pichu}} if the button is mashed too fast. Giga Bowser can [[combo]] from the Koopa Klaw forward throw with a [[jump-cancel]]ed [[up smash]]; alternatively, [[up tilt]] is also an option on [[fast fall]]ers such as {{SSBM|Fox}}. However, it is very possible to [[self-destruct]] when using it in the air, unlike with normal Bowser, due to Giga Bowser's large hurtbox.  


In ''[[Super Smash Bros. Brawl]]'' onwards, Koopa Klaw is replaced with [[Flying Slam]]. The two are rather similar in that they involve Bowser doing a claw slash to grab enemies. In the [[Subspace Emissary]], Flying Slam will deal claw swipe damage instead of serving as a throw, likely as a throwback to Koopa Klaw. Also, one of Bowser's custom side specials in ''[[Super Smash Bros. 4]]'', the Dash Slash, is a similar move to Koopa Klaw, in which Bowser rushes at an opponent before slashing them.
In ''[[Super Smash Bros. Brawl]]'' onwards, Koopa Klaw is replaced with [[Flying Slam]]. The two are rather similar in that they involve Bowser doing a claw slash to grab enemies. In the [[Subspace Emissary]], Flying Slam will deal claw swipe damage instead of serving as a throw, likely as a throwback to Koopa Klaw. Also, one of Bowser's custom side specials in ''[[Super Smash Bros. 4]]'', the Dash Slash, is a similar move to Koopa Klaw, in which Bowser rushes at an opponent before slashing them.