False character: Difference between revisions

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{{ArticleIcons|brawl=y|ultimate=y}}
{{ArticleIcons|brawl=y|ultimate=y}}
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false Mario.]]
[[File:The dark side.jpeg|thumb|250px|A [[spirit]] being forced to animate a false Mario.]]
'''False characters''' are enemies featured in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s or replicated through an unknown power and possessed by Spirits forced to do the bidding of [[Galeem]] or [[Dharkon]]. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].
'''False characters''' are enemies featured in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s or replicated through an unknown power and possessed by spirits forced to do the bidding of [[Galeem]] or [[Dharkon]]. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].


False characters in ''Super Smash Bros. Ultimate''{{'}}s World of Light appear differently than how they did in ''Brawl''{{'}}s Subspace Emissary and have been appropriately rechristened as "puppet fighters". They initially appear as inanimate and colorless replicas, but once spirits are forced to take control of them through their strings, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).
False characters in ''Super Smash Bros. Ultimate''{{'}}s World of Light appear differently than how they did in ''Brawl''{{'}}s Subspace Emissary and have been appropriately rechristened as "puppet fighters". They initially appear as inanimate and colorless replicas, but once spirits are forced to take control of them through their strings, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (e.g. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's original evolutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than their eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:False characters SSBU.png|thumb|An army of false characters in the opening cinematic of World of Light.]]False characters reappear in [[Adventure Mode: World of Light|World of Light]]. This time, instead of Shadow Bugs, they are formed by a strange glowing substance being poured over the trapped fighters, which forms into a inanimate replica. These "puppet fighters" are then animated by {{b|spirits|characters}} bound by [[Galeem]] or [[Dharkon]], which can be claimed by defeating the puppet fighters. They are also usually represented by the fighters' [[Alternate costume (SSBU)|alternate costumes]]. More information on these fights can be found [[Unlockable character#World of Light|here]].
[[File:False characters SSBU.png|thumb|An army of false characters in the opening cinematic of World of Light.]]False characters reappear in [[Adventure Mode: World of Light|World of Light]]. This time, instead of Shadow Bugs, they are formed by a strange glowing substance being poured over the trapped fighters, which forms into a inanimate replica. These "puppet fighters" are then animated by [[spirit]]s bound by [[Galeem]] or [[Dharkon]], which can be claimed by defeating the puppet fighters. They are also usually represented by the fighters' [[Alternate costume (SSBU)|alternate costumes]]. More information on these fights can be found [[Unlockable character#World of Light|here]].


During the final battle, false characters appear as either light-blue silhouettes with red eyes, or dark silhouettes with a shining red tint and purple eyes. The light fighters are created by Galeem and are based on fighters found in the Light Realm or surrounded by Galeem's spirits in the final world. The dark fighters are created by Dharkon and are based on fighters found in the Dark Realm or surrounded by Dharkon's spirits in the final world. A gallery for those false characters can be found [[False character/Character gallery#World of Light|here]].
During the final battle, false characters appear as either light-blue silhouettes with red eyes, or dark silhouettes with a shining red tint and purple eyes. The light fighters are created by Galeem and are based on fighters found in the Light Realm or surrounded by Galeem's spirits in the final world. The dark fighters are created by Dharkon and are based on fighters found in the Dark Realm or surrounded by Dharkon's spirits in the final world. A gallery for those false characters can be found [[False character/Character gallery#World of Light|here]].
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**Coincidentally, Olimar and the {{uv|Kirby}} characters (who share ''{{SSBBMusicLink|Kirby|Gourmet Race}}'' as their battle music) all occupy the same (fifth) column on the complete ''Brawl'' [[character selection screen]].
**Coincidentally, Olimar and the {{uv|Kirby}} characters (who share ''{{SSBBMusicLink|Kirby|Gourmet Race}}'' as their battle music) all occupy the same (fifth) column on the complete ''Brawl'' [[character selection screen]].
* Kirby puppet fighters are featured in the World of Light despite Kirby never having been captured himself; it was discussed by series director Masahiro Sakurai that — due to Kirby surviving Galeem's attack — there were initially no puppet fighters made in his image earlier on into the game, but because of Galeem's ability to analyze Kirby at some point in the story, he was able to create puppet fighters without needing an essence left behind or having the original fighter in his possession.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref>
* Kirby puppet fighters are featured in the World of Light despite Kirby never having been captured himself; it was discussed by series director Masahiro Sakurai that — due to Kirby surviving Galeem's attack — there were initially no puppet fighters made in his image earlier on into the game, but because of Galeem's ability to analyze Kirby at some point in the story, he was able to create puppet fighters without needing an essence left behind or having the original fighter in his possession.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref>
**Ironically, despite the fact that Kirby was never captured by Galeem, he is featured in the most spirit battles, as a main fighter or otherwise.
**Ironically, despite the fact that Kirby was never captured by Galeem, he is featured in the most [[Spirit Battle]]s, as a main fighter or otherwise.
* False Pokémon Trainers are never encountered in World of Light despite the Army of Puppets cutscene implying otherwise, and only the real one is fought.
* False Pokémon Trainers are never encountered in World of Light despite the Army of Puppets cutscene implying otherwise, and only the real one is fought.
** Cloud similarly does not have any spirit battles fought in World of Light (although he does appear in spirit battles outside of the mode), only having Dharkon's false character clone of him present during fights where Dharkon is being fought himself.
** Cloud similarly does not have any Spirit Battles fought in World of Light (although he does appear in Spirit Battles outside of the mode), only having Dharkon's false character clone of him present during fights where Dharkon is being fought himself.
** The presence of of various [[DLC]] fighters appearing in at least one spirit battle as a puppet may imply that they were captured and have produced copies by Galeem, which is further implied by {{SSBU|Hero}} and {{SSBU|Sephiroth}}'s trailers. However, due to their status as downloadable content, they are not used in any spirit battles in World of Light, and are unlocked without needing to be freed. It can also be assumed that the same analysis that applies to Kirby also applies to the DLC fighters.
** The presence of of various [[DLC]] fighters appearing in at least one Spirit Battle as a puppet may imply that they were captured and have produced copies by Galeem, which is further implied by {{SSBU|Hero}} and {{SSBU|Sephiroth}}'s trailers. However, due to their status as downloadable content, they are not used in any Spirit Battles in World of Light, and are unlocked without needing to be freed. It can also be assumed that the same analysis that applies to Kirby also applies to the DLC fighters.
* The eyes of the puppet fighters under Galeem and Dharkon's control appear to be in the same shape of the fighters' eyes under a Final Smash's influence—albeit recolored to match the alignment of their controller; this is more noticeable when the puppet fighter perfect shields an attack. The only exception appears to be Meta Knight puppet fighters whose eyes do not change shape to match that of one under a Final Smash, rather simply recoloring the eyes' base appearance.
* The eyes of the puppet fighters under Galeem and Dharkon's control appear to be in the same shape of the fighters' eyes under a Final Smash's influence—albeit recolored to match the alignment of their controller; this is more noticeable when the puppet fighter perfect shields an attack. The only exception appears to be Meta Knight puppet fighters whose eyes do not change shape to match that of one under a Final Smash, rather simply recoloring the eyes' base appearance.
* During the first part of [[World of Light]]'s final stage, if a puppet fighter of the character used by the player is summoned and the one in control is in their default costume, it will appear in a darker shade, similar to the different shading used when there's more than one character with the same [[alternate costume]]. It's unknown why this occurs since it's not present when Galeem or Dharkon summon exploding puppets during their fights.
* During the first part of [[World of Light]]'s final stage, if a puppet fighter of the character used by the player is summoned and the one in control is in their default costume, it will appear in a darker shade, similar to the different shading used when there's more than one character with the same [[alternate costume]]. It's unknown why this occurs since it's not present when Galeem or Dharkon summon exploding puppets during their fights.
*If Kirby inhales a puppet fighter in the first part of World of Light's final stage, the weapons of the characters will be recolored to match the puppet fighter's coloring. This is likely an error.
*If Kirby inhales a puppet fighter in the first part of World of Light's final stage, the weapons of the characters will be recolored to match the puppet fighter's coloring. This is likely an error.
*As a consequence of {{SSBU|Mr. Game & Watch}} possessing the lack of visible eyes, he is the only character with puppet fighters to lack the signature red and purple eyes (granted by [[Galeem]] and [[Dharkon]]).  
*As a consequence of {{SSBU|Mr. Game & Watch}} possessing the lack of visible eyes, he is the only character with puppet fighters to lack the signature red and purple eyes (granted by [[Galeem]] and [[Dharkon]]).  
**{{SSBU|Pac-Man}}, {{SSBU|Samus}}, and {{SSBU|Dark Samus}} also share this distinction, though it is only through the previews of the [[Spirit Battle]]s, where they, alongside Mr. Game & Watch, do not emit red or purple-flashing eyes.
**{{SSBU|Pac-Man}}, {{SSBU|Samus}}, and {{SSBU|Dark Samus}} also share this distinction, though it is only through the previews of the Spirit Battles, where they, alongside Mr. Game & Watch, do not emit red or purple-flashing eyes.


==References==
==References==
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