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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''This article is about the widescreen Options menu. For the KO in which a character is launched toward the camera, see [[Screen KO]]. For the menu option in ''Super Smash Bros.'', see [[Screen Adjust]].''
:''This article is about the widescreen Options menu. For the KO in which a character is launched toward the camera, see [[Screen KO]]. For the menu option in ''Super Smash Bros.'', see [[Screen Adjust]].''
[[File:SSBB Screen Matte Comparison.png|thumb|200px|A comparison of 4:3 and 16:9 matte, with 4:3 in blue and 16:9 in red. In [[Flat Zone 2]], the "Super Smash Bros." text is shown on the console in 4:3 ratio. On widescreen, the text is not visible on the Game and Watch console.]]
[[File:SSBB Screen Matte Comparison.png|thumb|200px|A comparison of 4:3 and 16:9 matte, with 4:3 in blue and 16:9 in red. In [[Flat Zone 2]], the "Super Smash Bros." text is shown on the console in 4:3 ratio. On widescreen, the text is not visible on the Game & Watch console.]]
The '''Screen''' menu in ''[[Super Smash Bros. Brawl]]'' gives an in-game means of changing the widescreen settings of the [[Wii]] console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.
The '''Screen''' menu in ''[[Super Smash Bros. Brawl]]'' gives an in-game means of changing the widescreen settings of the [[Wii]] console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.


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{{ImageCaption|File:BrawlIncorrectRatio.jpg|File: BrawlIncorrectRatio2.png|width1=250px|width2=333px|align  = right|caption=As the Wii was set to 16:9 ratio, the left image of {{SSBB|Peach}} appears "compressed"<br> due to the game still outputting at 4:3. The corrected image appears on the right.}}
{{ImageCaption|File:BrawlIncorrectRatio.jpg|File: BrawlIncorrectRatio2.png|width1=250px|width2=333px|align  = right|caption=As the Wii was set to 16:9 ratio, the left image of {{SSBB|Peach}} appears "compressed"<br> due to the game still outputting at 4:3. The corrected image appears on the right.}}
Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480, even on the default [[PAL]] setting of {{s|wikipedia|576i}} 50Hz; only the way the picture is rendered within that resolution is changed. As a result, [[snapshots]] captured on a widescreen-set console will appear in a 4:3 aspect ratio if decrypted and viewed on a PC.  
Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480, even on the default [[PAL]] setting of {{s|wikipedia|576i}} 50Hz; only the way the picture is rendered within that resolution is changed. As a result, [[snapshots]] captured on a widescreen-set console will appear in a 4:3 aspect ratio if decrypted and viewed on a PC.


This feature was added due to a significant amount of the population still using CRT television screens with a 4:3 aspect ratio during the launch of ''Brawl''. While widescreen had been available for decades by that point, compatible screens were much more expensive and had inferior picture quality until much more recently. CRT sets had also grown a reputation for having extremely low [[display lag]] compared to its modern contemporaries, becoming a prefered method of playing retro games developed with that type of hardware in mind.
This feature was added due to a significant amount of the population still using CRT television screens with a 4:3 aspect ratio during the launch of ''Brawl''. While widescreen had been available for decades by that point, compatible screens were much more expensive and had inferior picture quality until much more recently. CRT sets had also grown a reputation for having extremely low [[display lag]] compared to its modern contemporaries, becoming a prefered method of playing retro games developed with that type of hardware in mind.
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