Nintendo: Difference between revisions

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Nintendo presented the game at the E3 event of 2001 as a playable demonstration.<ref>{{cite web|url=http://uk.cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=IGN|accessdate=2007-11-24|date=2001-05-17}}</ref> The next major exposition of the game came in Spaceworld 2001 in August, in which Nintendo displayed a playable demo that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://uk.cube.ign.com/articles/097/097777p1.html|title=IGN: Spacewordl 2001: Super Smash Bros Melee hands-on|publisher=IGN|accessdate=2007-11-24|date=2001-08-25}}</ref>
Nintendo presented the game at the E3 event of 2001 as a playable demonstration.<ref>{{cite web|url=http://uk.cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=IGN|accessdate=2007-11-24|date=2001-05-17}}</ref> The next major exposition of the game came in Spaceworld 2001 in August, in which Nintendo displayed a playable demo that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://uk.cube.ign.com/articles/097/097777p1.html|title=IGN: Spacewordl 2001: Super Smash Bros Melee hands-on|publisher=IGN|accessdate=2007-11-24|date=2001-08-25}}</ref>
The game is notorious for having an extremely short 13 month development cycle. Sakurai would later admit that his lifestyle during that time was "destructive." During development, he took no holidays, weekends were very short, and the average work "day" was around 40 hours. Still, Sakurai considers melee "the sharpest in the series" in spite of the odds stacked against it.<ref>{{cite web|url=https://www.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|title= IGN:Super Smash Bros Creator: "Melee The Sharpest"|publisher=IGN|accessdate=2021-01-21|date=2010-12-08}}</ref>


===''[[Super Smash Bros. Brawl]]''===  
===''[[Super Smash Bros. Brawl]]''===  
At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would hopefully be a launch title with Wi-Fi compatibility for online play.<ref name="E3 2005">{{cite web|last=Casamassina|first=Matt|authorlink=Matt Casamassina| date=2005-05-17|url=http://wii.ign.com/articles/670/670552p1.html|title=E3 2005: ''Smash Bros.'' For Revolution|publisher=IGN|accessdate=2006-05-03}}</ref> Shortly after the announcement, [[Masahiro Sakurai]], a former employee of ''HAL Laboratory'' was called up and offered a position as the game's director.<ref>{{cite web|url=http://cube.ign.com/articles/667/667525p1.html|title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff|accessdate=2007-06-21|date=2005-11-16|publisher=IGN}}</ref> The game was released in Japan on January 31, 2008, in the Americas on March 9, and in the PAL region on June 27.
At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would hopefully be a launch title with Wi-Fi compatibility for online play.<ref name="E3 2005">{{cite web|last=Casamassina|first=Matt|authorlink=Matt Casamassina| date=2005-05-17|url=http://wii.ign.com/articles/670/670552p1.html|title=E3 2005: ''Smash Bros.'' For Revolution|publisher=IGN|accessdate=2006-05-03}}</ref> Shortly after the announcement, [[Masahiro Sakurai]], a former employee of ''HAL Laboratory'' was called up and offered a position as the game's director.<ref>{{cite web|url=http://cube.ign.com/articles/667/667525p1.html|title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff|accessdate=2007-06-21|date=2005-11-16|publisher=IGN}}</ref>  
 
The initial trailer was revealed at E3 2006. The trailer primarily focused on the updated graphics to the darker, more realistic art style, as well as the introduction of new gameplay mechanics like [[Final Smash]]es. Aside from the reveal that {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pikachu}} and {{SSBB|Kirby}} would be returning, new characters including {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Wario}} and {{SSBB|Snake}} were introduced in this trailer. From May 22, 2007 to April 14, 2008, the website The [[Smash Dojo]] updated daily with a new blog post that detailed a part of the game, including new characters, stages, modes, and items. The game was originally set to release on December 3, 2007, but was delayed to January 15, 2008, then delayed again to finally release in Japan on January 31, 2008, in the Americas on March 9, and in the PAL region on June 27.


===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
At the E3 2011 conference, Satoru Iwata announced that a new ''Super Smash Bros.'' title was planned for the Nintendo 3DS and Wii U. Development began after Masahiro Sakurai completed development of ''Kid Icarus: Uprising''. The 3DS version was released in Japan on September 13, 2014, and in Western regions on October 3. The Wii U version was released first in the Americas on November 21, in PAL regions on November 28, and in Japan on December 6. The 3DS and Wii U versions differ in features and stages, but retain the same gameplay, and allow for data transfer of custom characters between both versions and use of the 3DS as a controller for the Wii U version. They are the first video games with [[amiibo]] support, and the first ''Super Smash Bros.'' games with [[Downloadable content (SSB4)|DLC]], which released periodically until February 2016.
At the E3 2011 conference, Satoru Iwata announced that a new ''Super Smash Bros.'' title was planned for the Nintendo 3DS and Wii U. Development began after Masahiro Sakurai completed development of ''Kid Icarus: Uprising''. It was revealed that development would be a joint venture between [[Sora ltd.]] and [[Bandai Namco]]. The games were officially unveiled at E3 2013, which revealed {{SSB4|Villager}} and {{SSB4|Mega Man}} as new characers, with {{SSB4|Wii Fit Trainer}} also being revealed later in the day. These trailers also started the trends of new characters getting a dedicated trailers, often with cinematic animations made specifically for the trailer. New characters were periodically revealed with a trailer in several Nintendo Directs, with a dedicated direct on April 8, 2014 explaining how both games would works and a 50 fact extravaganza explaining several ways the Wii U version is different from the 3DS version. The extravaganza also revealed {{SSB4|Mewtwo}} as the first ever downloadable fighter for the series.
 
The 3DS version was originally supposed to release in summer of 2014, but was delayed and released in Japan on September 13, 2014, and in Western regions on October 3. The Wii U version was released first in the Americas on November 21, in PAL regions on November 28, and in Japan on December 6. The 3DS and Wii U versions differ in features and stages, but retain the same gameplay, and allow for data transfer of custom characters between both versions and use of the 3DS as a controller for the Wii U version. They are the first video games with [[amiibo]] support, and the first ''Super Smash Bros.'' games with [[Downloadable content (SSB4)|DLC]], which released periodically until February 2016. This content was revealed in various Nintendo directs with dedicated trailers, including a Final Presentation on December 15, 2015 that revealed {{SSB4|Corrin}} and {{SSB4|Bayonetta}} as the final to downloadable fighters.


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
At the end of a [[Nintendo Direct]] on March 8th, 2018, a new ''Super Smash Bros.'' title was announced for release later that year on [[Nintendo Switch]]. ''Super Smash Bros. Ultimate'' was formally revealed during E3 2018 and was released on December 7, 2018. All veterans from every previous ''Smash'' game return, joined by new fighters including {{SSBU|Inkling}}, {{SSBU|Daisy}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Ken}}, and {{SSBU|Incineroar}}, as well as [[Downloadable content (SSBU)|DLC]] fighters {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, and {{SSBU|Sephiroth}} alongside multiple additional upcoming and unspecified fighters.
At the end of a [[Nintendo Direct]] on March 8th, 2018, what seemed like a [[Splatoon]] trailer actually was a surprise teaser trailer for a new ''Super Smash Bros.'' title was announced for release later that year on [[Nintendo Switch]]. ''Super Smash Bros. Ultimate'' was formally revealed during E3 2018 and was released on December 7, 2018. The presentation revealed that all veterans from every previous ''Smash'' game return, joined by new fighters including {{SSBU|Inkling}}, {{SSBU|Daisy}} and {{SSBU|Ridley}}. A dedicated Smash Direct premiered on August 8, 2018 and revealed {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Chrom}}, {{SSBU|Dark Samus}} and {{SSBU|King K. Rool}}, as well as various new modes and features. {{SSBU|Isabelle}} was surprise revealed in a direct alongside a ne [[Animal Crossing]] game. Another dedicated Smash Direct premiered on November 1, 2018 and revealed {{SSBU|Ken}}, and {{SSBU|Incineroar}}, as well as the announcement of [[Downloadable content (SSBU)|DLC]] fighters.
 
{{SSBU|Piranha Plant}} was revealed as the first downloadable fighter, but a seperate Fighters Pass was also in the works. Five fighters were a part of the fighters pass. {{SSBU|Joker}} was revealed as the fighter of the pass at [[The Game Awards]] 2018. {{SSBU|Hero}} and {{SSBU|Banjo & Kazooie}} were revealed as the second and third fighter at E3 2019. {{SSBU|Hero}} also started the trend of having a Sakurai presents video that explains the fighter in-depth, a trend that continues to this day. {{SSBU|Terry}} was revealed as the fourth fighter alongside the announcement of a second fighters pass. {{SSBU|Byleth}} was revealed to be the fifth fighter. A representative from [[ARMS]] was revealed to be the first fighter of the second fighters pass, which was later revealed to be {{SSBU|Min Min}}. This also marked the first fighter reveal that was not announced in a direct or other show, but instead simply on a twitter post. {{SSBU|Steve}} was revealed as the second fighter, again with a twitter post. {{SSBU|Sephiroth}} was revealed to be the third fighter at [[The Game Awards]] 2020. Three more upcoming fighters are currently in development, but are currently unknown.


==References==
==References==
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