Abandon Ship!: Difference between revisions

m
Undid edit by 176.254.204.208
No edit summary
m (Undid edit by 176.254.204.208: )
Tag: Undo
Line 16: Line 16:
When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.
When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge.


While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with an moderately strong attack he can [[air dodge]] to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able characters to easily [[gimp]] him.
While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with an moderately strong attack he can [[air dodge]] to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him.
 
==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes