Headbutt: Difference between revisions

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===Technical Data===
===Technical Data===
While most [[bury]] moves follow the traditional formula, Donkey Kong's Headbutt is one of the few that do not. Instead it has its own formula, which changes based on whether it is an aerial or grounded variant.  
While most [[bury]] moves follow the traditional formula, Donkey Kong's Headbutt is one of the few that do not. Instead, it has its own formula, which changes based on whether it is an aerial or grounded variant.  


In Ultimate, the formulas go as follows;
In Ultimate, the formulas go as follows;
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===Reverse Headbutt===
===Reverse Headbutt===
In ''Brawl'', Donkey Kong's Headbutt can be reversed by tapping the [[control stick]]/[[d-pad]] in the opposite direction a few frames after the side special move has been activated, like [[Falcon Punch]] or [[Warlock Punch]], but the reverse Headbutt has no increase to damage, [[knockback]] and has no reverse animation, unlike Falcon Punch and Warlock Punch. This makes reverse Headbutt nearly useless while staying still, because it is possible to hit the button facing "away" from Donkey Kong along with the special button. It is interesting to note that when using a reverse Headbutt in Donkey Kong's [[dash|running]] animation, Donkey Kong will turn around and slide forward a little while attacking. This is probably because the running momentum switches direction with Donkey Kong since there is no animation for the reverse Headbutt, which pushes him forward as if he didn't turn around at all. A reverse Headbutt combined with a Cape glide is very effective and can be used to surprise other players, Donkey Kong will receive the momentum to glide off the stage, but will then turn around and Headbutt while getting the same speedy momentum in the opposite direction. This results in Donkey Kong speeding off the stage, Headbutting and meteor smashing an opponent off the stage or one that has hold of the ledge, then returning onto the stage without using any jumps.
In ''Brawl'', Donkey Kong's Headbutt can be reversed by tapping the [[control stick]]/[[d-pad]] in the opposite direction a few frames after the side special move has been activated, like [[Falcon Punch]] or [[Warlock Punch]], but the reverse Headbutt has no increase to damage, [[knockback]] and has no reverse animation, unlike Falcon Punch and Warlock Punch. This makes reverse Headbutt nearly useless while staying still because it is possible to hit the button facing "away" from Donkey Kong along with the special button. It is interesting to note that when using a reverse Headbutt in Donkey Kong's [[dash|running]] animation, Donkey Kong will turn around and slide forward a little while attacking. This is probably because the running momentum switches direction with Donkey Kong since there is no animation for the reverse Headbutt, which pushes him forward as if he didn't turn around at all. A reverse Headbutt combined with a Cape glide is very effective and can be used to surprise other players, Donkey Kong will receive the momentum to glide off the stage, but will then turn around and Headbutt while getting the same speedy momentum in the opposite direction. This results in Donkey Kong speeding off the stage, Headbutting and meteor smashing an opponent off the stage or one that has hold of the ledge, then returning onto the stage without using any jumps.


==Customization==
==Customization==
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