Ore Club: Difference between revisions

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→‎Origin: this one actually is an improvement over the preexisting origin image, for what it's worth
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(→‎Origin: this one actually is an improvement over the preexisting origin image, for what it's worth)
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==Origin==
==Origin==
[[File:Ore Club KIU usage.jpg|left|thumb|The Ore Club used in ''Kid Icarus Uprising''.]]
[[File:OreClubIdol.png|thumb|Ore Club Idol from ''Kid Icarus: Uprising''.]]
[[File:OreClubIdol.png|thumb|Ore Club Idol from ''Kid Icarus: Uprising''.]]
The Ore Club was first seen in ''Kid Icarus: Uprising'', as the most basic of all the {{s|icaruspedia|club}}-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. Holding fire builds up a charged shot, albeit rather slowly, which deals a large amount of damage; as in ''Smash'', the Ore Club's charged shot is a tornado with a wide radius and average homing. Like other clubs, the Ore Club has no continuous fire; instead, the user swings the weapon repeatedly, which will deflect any projectiles in the direction they came.
The Ore Club was first seen in ''Kid Icarus: Uprising'', as the most basic of all the {{s|icaruspedia|club}}-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. Holding fire builds up a charged shot, albeit rather slowly, which deals a large amount of damage; as in ''Smash'', the Ore Club's charged shot is a tornado with a wide radius and average homing. Like other clubs, the Ore Club has no continuous fire; instead, the user swings the weapon repeatedly, which will deflect any projectiles in the direction they came.