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==Origin== | ==Origin== | ||
[[File:OreClubIdol.png|thumb|Ore Club Idol from ''Kid Icarus: Uprising''.]] | [[File:OreClubIdol.png|thumb|Ore Club Idol from ''Kid Icarus: Uprising''.]] | ||
The Ore Club was first seen in ''Kid Icarus: Uprising'', as the most basic of all the {{s|icaruspedia|club}}-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. Holding fire builds up a charged shot, albeit rather slowly, which deals a large amount of damage; as in ''Smash'', the Ore Club's charged shot is a tornado with a wide radius and average homing. Like other clubs, the Ore Club has no continuous fire; instead, the user swings the weapon repeatedly, which will deflect any projectiles in the direction they came. | The Ore Club was first seen in ''Kid Icarus: Uprising'', as the most basic of all the {{s|icaruspedia|club}}-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. Holding fire builds up a charged shot, albeit rather slowly, which deals a large amount of damage; as in ''Smash'', the Ore Club's charged shot is a tornado with a wide radius and average homing. Like other clubs, the Ore Club has no continuous fire; instead, the user swings the weapon repeatedly, which will deflect any projectiles in the direction they came. |