6,522
edits
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Ground Attacks) |
||
Line 30: | Line 30: | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|The first hit of neutral attack deals slightly more damage (3% → 4%). The second and third hits are also faster (Frame 5 | *{{buff|The first hit of neutral attack deals slightly more damage (3% → 4%). The second and third hits are also faster (Frame 5 → 4)}} | ||
*{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}} | *{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}} | ||
*{{buff|Up tilt has less knockback due to universally increased [[fall speed]]s and with ''Project M''{{'}}s physics make it a better follow-up move that combos into itself at lower percents.}} | *{{buff|Up tilt has less knockback due to universally increased [[fall speed]]s and with ''Project M''{{'}}s physics make it a better follow-up move that combos into itself at lower percents.}} | ||
Line 40: | Line 40: | ||
*{{nerf|New up smash deals much less damage (6% (hit 1), 12% (hit 2) → (15/12% (clean), 13/11% (late)), and has less range.}} | *{{nerf|New up smash deals much less damage (6% (hit 1), 12% (hit 2) → (15/12% (clean), 13/11% (late)), and has less range.}} | ||
*{{change|Wolf no longer makes a unique noise when performing up smash.}} | *{{change|Wolf no longer makes a unique noise when performing up smash.}} | ||
*{{buff|Down smash | *{{buff|Down smash does slightly more damage (14%/12% (front), 13%/10% (back) → 15/13% (front), 13/11% (back) and knockback (40/50/50 (base) 90/90/60 (scaling) → 25/25/20, 100/100/95).}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== |
edits