Wolf (PM): Difference between revisions

26 bytes removed ,  5 years ago
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===Ground Attacks===
===Ground Attacks===
*{{buff|The first hit of neutral attack deals slightly more damage (3% → 4%). The second and third hits are also faster (Frame 5 (hits 2 and 3) → 4)}}
*{{buff|The first hit of neutral attack deals slightly more damage (3% → 4%). The second and third hits are also faster (Frame 5 → 4)}}
*{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}}
*{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}}
*{{buff|Up tilt has less knockback due to universally increased [[fall speed]]s and with ''Project M''{{'}}s physics make it a better follow-up move that combos into itself at lower percents.}}
*{{buff|Up tilt has less knockback due to universally increased [[fall speed]]s and with ''Project M''{{'}}s physics make it a better follow-up move that combos into itself at lower percents.}}
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*{{nerf|New up smash deals much less damage (6% (hit 1), 12% (hit 2) → (15/12% (clean), 13/11% (late)), and has less range.}}  
*{{nerf|New up smash deals much less damage (6% (hit 1), 12% (hit 2) → (15/12% (clean), 13/11% (late)), and has less range.}}  
*{{change|Wolf no longer makes a unique noise when performing up smash.}}
*{{change|Wolf no longer makes a unique noise when performing up smash.}}
*{{buff|Down smash first hit does slightly more damage (14%/12% (front), 13%/10% (back) → 15/13% (front), 13/11% (back) and knockback (40/50/50 (base) 90/90/60 (scaling) → 25/25/20, 100/100/95).}}
*{{buff|Down smash does slightly more damage (14%/12% (front), 13%/10% (back) → 15/13% (front), 13/11% (back) and knockback (40/50/50 (base) 90/90/60 (scaling) → 25/25/20, 100/100/95).}}


===Aerial Attacks===
===Aerial Attacks===
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