Template:UpdateList/1.1.4: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Bowser=*{{buff|Dash attack damage|10%/8%|12%/10%.}}
|Bowser=*{{buff|Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.}}
*{{nerf|Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.}}
*{{nerf|Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.}}
*{{buff|All variations of [[Flying Slam]]'s grab range increased.}}
**{{buff|However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.}}
*{{buff|All variations of [[Flying Slam]] have increased grab range.}}
{{Template:UpdateList/1.1.4/Bowser}}
{{Template:UpdateList/1.1.4/Bowser}}
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}}
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}}
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|Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}}
|Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}}
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Falco=*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
|Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}}
*{{buff|Down smash has higher knockback growth.}}
*{{buff|During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}}
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}}
*{{change|Up smash's first hit now has weight independent knockback.}}
*{{change|Up smash's Middle hitbox has been moved slightly forwards (x offset: 1.5 → 2).}}
*{{buff|Up smash's far hitbox is positioned further away from Falco (x offset: 5 → 7.7 (hit 1 early)/7 (hit  1 late/hit 2)), giving the move more range.}}
*{{buff|Up smash's second hit deals more knockback (30 (base), 98 (scaling) → 31/104), improving its KO potential.}}
*{{buff|Down smash has higher knockback scaling (76 → 78), slightly improving its KO potential.}}
*{{bugfix|Down Throw Ledge Spike Bug removed.}}
*{{bugfix|Down Throw Ledge Spike Bug removed.}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
{{Template:UpdateList/1.1.4/Falco}}
|Fox=*{{buff|Hard tripping now grants five frames of invincibility.}}
|Fox=*{{buff|Hard tripping now grants five frames of invincibility.}}
|Ike=*{{buff|Sourspotted forward smash deals 2% more damage|17%|19%.}}
|Ike=*{{buff|Sourspotted forward smash deals 2% more damage|17%|19%.}}
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*{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}}
*{{buff|Neutral, forward and back aerials' main hitbox sizes increased|6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back)|7.7u/7.5u, 7.7u.}}
*{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}}
*{{buff|Dancing Blade has been improved. Its first hit's start-up decreased|7|6 and it had its grounded and aerial ending lag decreased by 1 frame|interruptibility|42 (ground)/32 (aerial)|41/31.}}
|Marth=*{{buff|Neutral attack's first hit has less ending lag: (28 frames 25) and both hits have larger hitboxes: (6.5u 7u.)}}
|Marth=*{{buff|Neutral attack's first hit has less ending lag (FAF 29 26) and the tipper on both hits has been moved further away from Marth (Z offset: 6.5 7), improving their range.}}
*{{buff|Forward and up tilt have less ending lag: 36 frames 33.}}
*{{buff|Forward tilt and up tilt have less ending lag (FAF 36 → 34).}}
*{{buff|Forward tilt has a larger sour x and tipper hitbox|(2u (sour)/6.7u (tipper)|2.5u/7.7u.}}
*{{buff|Down tilt has its sourspot (Y/Z offsets : 3.2/15.2 → 2.7/16.7u) and tipper (Z offset: 6.7 → 8.2) moved further away from Marth, improving the move's range.}}
*{{buff|Down tilt has a larger tipper and sour x hitbox|6.7u (tipper)/15.2u (sour x)|8.2u/16.7.}}
*{{buff|Down smash has significantly less ending lag (FAF 65 55).}}
*{{nerf|Down tilt's sour y hitbox is smaller|3.2u|2.7u.}}
*{{buff|All aerials deal more damage:}}
*{{buff|Down smash has significantly decreased ending lag: 64 frames 54.}}
**{{buff|Neutral aerial (3%/4% (hit 1 near/tipper), 9% (hit 2 tipper) → 3.5%/5%, 9.5%).}}
*{{buff|All aerials deal slightly more damage|3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down)|3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.}}
**{{buff|Forward aerial (7%/10% (near/tipper) → 8%/11.5%.}}
*{{buff|The tipper hitboxes on neutral, forward, and back aerial are larger|6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back)|7.7/7.5, 7.7.}}
**{{buff|Back aerial 12% (tipper) → 12.5%).}}
*{{buff|Back aerial's sour x hitbox is slightly bigger|2|2.5.}}
**{{buff|Up aerial aerial 9%/12% (near/tipper) → 9.5%/13%).}}
*{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of ending lag both on the ground and in the air (IASA: 42/32→  41/31.)}}
**{{buff|Down aerial 11%/13%/14% (near/tipper/meteor) → 12%/14%/15%).}}
***{{buff|The knockback values on these aerials were not compensated, improving their KO potential.}}
*{{buff|The tipper hitboxes on neutral, forward, and back aerial have been moved further away from Marth|Z offset: 6.7/6.5 (neutral hit 1/hit 2), 6.7 (forward and back)|7.7/7.5, 7.7), improving their range.}}
*{{change|Back aerial's lower sword hitbox has been mvoed further away from Marth (Z offset: 2 2.5). This moves the hitbox closer to the tipper although it does not fully compensate for the tipper's increased range, making the tipper easier to land despite this change.}}
*{{buff|[[Dancing Blade]]'s first hit has less startup lag (frame 7 → 6) with its total duration subsequently reduced (FAF 43 (ground)/33 (aerial) → 42/32.)}}
*{{nerf|[[Critical Hit]] can no longer hit invincible opponents.}}
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
*{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}}
*{{nerf|R.O.B.'s hurtbox sizes have been increased and adjusted.}}
|Rosalina=*{{change|Weight slightly decreased|78|77.}}
|Rosalina=*{{nerf|Weight slightly decreased|78|77.}}
|Roy=*{{buff|Neutral aerial landing lag|13|11}}
|Roy=*{{buff|Neutral aerial landing lag|13|11}}
*{{buff|Forward aerial landing lag|15|13}}
*{{buff|Forward aerial landing lag|15|13}}
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*{{buff|Down aerial landing lag|28|23}}
*{{buff|Down aerial landing lag|28|23}}
*{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7  → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31).}}
*{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7  → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31).}}
|Sheik=*{{change|Weight slightly decreased|85|84.}}
|Sheik=*{{nerf|Weight slightly decreased|85|84.}}
*{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}}
*{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}}
|Toon Link=*{{buff|Back aerial landing lag|22|17.}}
|Toon Link=*{{buff|Back aerial landing lag|22|17.}}
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|Yoshi=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Yoshi=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Zelda=*{{change|[[Light Arrow]]'s visual effects modified.}}
|Zelda=*{{change|[[Light Arrow]]'s visual effects modified.}}
|Zero Suit Samus=*{{change|Weight slightly decreased|81|80.}}
|Zero Suit Samus=*{{nerf|Zero Suit Samus is slightly lighter (81 → 80).}}
*{{change|[[Boost Kick]] has slightly lower launch angle (50° → 48°). While it allows opponents to DI downward more effectively to avoid upper blast line early KOs from the center of the stage combined with slightly less knockback, this makes it easy for opponents to be KOed offstage and slightly more difficult to survive by DIing upward at high percent.}}
*{{nerf|Boost Kick's final hit has less knockback scaling (220 → 209), hindering its KO potential.}}
*{{nerf|Boost Kick's knockback growth decreased (220 → 209), making it slightly weaker, now KOing 5% later from the center stage and 2% later near the ledge.}}
*{{change|[[Boost Kick]]'s final hit launches opponents at a slightly lower angle launch angle (50° → 48°). This hinders its KO potential near the upper blastzone and while this does improve its KO potential near the horizontal blastzone, this is offset by the move's lower knockback, make it KO later horizontally regardless.}}
|Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
|Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta.
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta.
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|''{{{char}}} did not receive changes in this update.''
|''{{{char}}} did not receive changes in this update.''
}}
}}
<noinclude>[[Category:Super Smash Bros. for 3DS Update Lists]][[Category:Super Smash Bros. for Wii U Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 07:21, May 29, 2024

  • Bug fix The "controller glitch" has been removed.
  • Change A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.