Rest: Difference between revisions

9 bytes removed ,  6 years ago
→‎Customization: Unnecessary word, especially since it's a range of only 10%...
(→‎Trivia: added two glitches i discovered)
(→‎Customization: Unnecessary word, especially since it's a range of only 10%...)
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# '''Rest''': Default.
# '''Rest''': Default.
# '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than Rest, it consists of a jumping "tackle" hitbox that can be combo'd into more easily. Hitting with the early frames still causes a flower effect, though the tackle does not. The initial hit does not KO until up to 40% later from the ground, with the tackle KOing slightly later. Jigglypuff sleeps for longer than the other two customs. On stages like [[Kongo Jungle (64)]], it can be used as a last resort [[recovery]] move, however it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep.
# '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than Rest, it consists of a jumping "tackle" hitbox that can be combo'd into more easily. Hitting with the early frames still causes a flower effect, though the tackle does not. The initial hit does not KO until up to 40% later from the ground, with the tackle KOing slightly later. Jigglypuff sleeps for longer than the other two customs. On stages like [[Kongo Jungle (64)]], it can be used as a last resort [[recovery]] move, however it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep.
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, it emits a [[push]]ing vortex, which can make the move harder to land, but can also protect Jigglypuff by pushing foes away. After a very small amount of time, Jigglypuff will wake up with an explosion larger than the vortex, take 5% recoil damage, and inflict 15% [[flame]] damage to nearby opponents. The move is overall faster, with more startup but lower ending lag. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%.
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, it emits a [[push]]ing vortex, which can make the move harder to land, but can also protect Jigglypuff by pushing foes away. After a very small amount of time, Jigglypuff will wake up with an explosion larger than the vortex, take 5% recoil damage, and inflict 15% [[flame]] damage to nearby opponents. The move is overall faster, with more startup but lower ending lag. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO from 90% to 100%.


==Origin==
==Origin==