Perfect shield: Difference between revisions

→‎In Super Smash Bros. Melee: Changed link leading to disambiguation page.
m (lol geez this typo has been here for nearly 2 years)
(→‎In Super Smash Bros. Melee: Changed link leading to disambiguation page.)
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:PerfectShieldMelee.jpg|thumb|{{SSBM|Peach}} reflecting {{SSBM|Samus}}'s [[Missile]] via powershielding in ''Melee''.]]
[[File:PerfectShieldMelee.jpg|thumb|{{SSBM|Peach}} reflecting {{SSBM|Samus}}'s [[Missile]] via powershielding in ''Melee''.]]
In ''Melee'', the technique is known as '''power shielding''' (named for the Power Shielder [[bonus]] attained by using the technique multiple times). Power shielding is accomplished by fully pressing [[L]] or [[R]] such that the shield appears just before the incoming attack hits the player. More specifically, the full shield bubble's inner reflection hitbox<ref>http://smashboards.com/threads/how-to-approach-a-spamming-falco.198083/#post-5544093</ref> must connect with the hitbox of the incoming attack within 4 frames of activating the shield<ref>http://smashboards.com/threads/how-to-approach-a-spamming-falco.198083/#post-5544062</ref>. The noise heard by doing this is rather quiet compared to ''Brawl''{{'}}s, and should a projectile hit on frames 1 or 2 of the powershield, the technique will reflect projectiles at half the original damage. Though the technique is difficult to perform consistently, powershielding is extremely valuable in competitive play, as it allows players to [[punish]] moves with low [[ending lag]] such as {{SSBM|Fox}}'s neutral aerial. Its ability to reflect projectiles is even more valuable as it allows players to punish otherwise safe, predictable projectile spam, particularly in the {{SSBM|Falco}} matchup, whose lasers can shut off many options and leave a player completely helpless if not dealt with properly.
In ''Melee'', the technique is known as '''power shielding''' (named for the Power Shielder [[List of bonuses#Super Smash Bros. Melee|bonus]] attained by using the technique multiple times). Power shielding is accomplished by fully pressing [[L]] or [[R]] such that the shield appears just before the incoming attack hits the player. More specifically, the full shield bubble's inner reflection hitbox<ref>http://smashboards.com/threads/how-to-approach-a-spamming-falco.198083/#post-5544093</ref> must connect with the hitbox of the incoming attack within 4 frames of activating the shield<ref>http://smashboards.com/threads/how-to-approach-a-spamming-falco.198083/#post-5544062</ref>. The noise heard by doing this is rather quiet compared to ''Brawl''{{'}}s, and should a projectile hit on frames 1 or 2 of the powershield, the technique will reflect projectiles at half the original damage. Though the technique is difficult to perform consistently, powershielding is extremely valuable in competitive play, as it allows players to [[punish]] moves with low [[ending lag]] such as {{SSBM|Fox}}'s neutral aerial. Its ability to reflect projectiles is even more valuable as it allows players to punish otherwise safe, predictable projectile spam, particularly in the {{SSBM|Falco}} matchup, whose lasers can shut off many options and leave a player completely helpless if not dealt with properly.


Though extremely difficult, powershielding projectiles is still humanly possible to perform consistently. Players who use characters with projectiles often have an easily trackable firing pattern, such as firing projectiles only when there is a certain distance between the players. It is also important to note that players (again, Falco mains in particular) will short hop to move while firing. As such, a projectile user running or jumping away from pressure is often a surefire sign they intend to fire. If the projectile is thin like Falco's laser, another thing a player can do to ease the risk and timing needed to powershield is to crouch and wait for the projectile to pass over the character. Shielding while the projectile is directly over the character will ensure a powershielded projectile.
Though extremely difficult, powershielding projectiles is still humanly possible to perform consistently. Players who use characters with projectiles often have an easily trackable firing pattern, such as firing projectiles only when there is a certain distance between the players. It is also important to note that players (again, Falco mains in particular) will short hop to move while firing. As such, a projectile user running or jumping away from pressure is often a surefire sign they intend to fire. If the projectile is thin like Falco's laser, another thing a player can do to ease the risk and timing needed to powershield is to crouch and wait for the projectile to pass over the character. Shielding while the projectile is directly over the character will ensure a powershielded projectile.