Recovery: Difference between revisions

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||{{SSBM|Dr. Mario}} can use the [[Super Sheet]] to propel himself forward a bit and slow his fall speed. Also, if the player rapidly presses the special button during the Dr. Tornado, he rises up in the air. [[Super Jump Punch]] provides the best vertical distance and can be used following either or both of these moves, and it has a large ledge sweetspot (one of the largest in the game), helping Dr. Mario's recovery even more.
||{{SSBM|Dr. Mario}} can use the [[Super Sheet]] to propel himself forward a bit and slow his fall speed. Also, if the player rapidly presses the special button during the Dr. Tornado, he rises up in the air. [[Super Jump Punch]] provides the best vertical distance and can be used following either or both of these moves, and it has a large ledge sweetspot (one of the largest in the game), helping Dr. Mario's recovery even more.
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||Super Sheet no longer gives Dr. Mario any momentum. Dr. Tornado gains more vertical height if mashed. Dr. Mario can now walljump.
||Super Sheet no longer gives Dr. Mario any momentum. Dr. Tornado gains more vertical height if mashed. Dr. Mario can now wall jump.


Alternate specials: Super Jump covers more vertical distance than Super Jump Punch but deals no damage.Soaring Tornado gains much more height but has less horizontal control.
Alternate specials: Super Jump covers more vertical distance than Super Jump Punch but deals no damage.Soaring Tornado gains much more height but has less horizontal control.
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||Olimar is limited to his jumps and [[Pikmin Chain]]. Pikmin Chain is a diagonal tether with range that varies with the number of Pikmin Olimar has with him, making it easily edge-hogged and almost useless if he has no Pikmin with him. Strangely, Pikmin Chain gives more vertical distance if Olimar [[Nolimar|has no Pikmin]] that if he has one or two Pikmin.   
||Olimar is limited to his jumps and [[Pikmin Chain]]. Pikmin Chain is a diagonal tether with range that varies with the number of Pikmin Olimar has with him, making it easily edge-hogged and almost useless if he has no Pikmin with him. Strangely, Pikmin Chain gives more vertical distance if Olimar has no Pikmin that if he has one or two Pikmin.   
||Pikmin Chain has been replaced with [[Winged Pikmin]], which becomes more effective the fewer Pikmin Olimar is commanding. Even with a full three, the move still gives Olimar respectable horizontal distance and moderate vertical distance. With zero Pikmin, Winged Pikmin gives Olimar one of the best (in terms of distance) recoveries in the game, both horizontally and vertically.
||Pikmin Chain has been replaced with [[Winged Pikmin]], which becomes more effective the fewer Pikmin Olimar is commanding. Even with a full three, the move still gives Olimar respectable horizontal distance and moderate vertical distance. With zero Pikmin, Winged Pikmin gives Olimar one of the best (in terms of distance) recoveries in the game, both horizontally and vertically.


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|[[Sheik]]
|[[Sheik]]
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||Sheik's recovery is generally limited to her jumps and [[Vanish]] (although both travel decent distances), but if a longer recovery is needed she can [[Transform]] into Zelda and take advantage of her lower fall speed to drift toward the stage, or use [[Farore's Wind]].  
||Sheik's recovery is generally limited to her jumps and [[Vanish]] (although both travel decent distances), but if a longer recovery is needed she can [[Transform]] into Zelda and take advantage of her lower fall speed to drift toward the stage, or use [[Farore's Wind]].Sheik can also wall jump.  
||Due to increased Transformation time, it is usually no longer viable to transform into Zelda to recover. However, Sheik's [[chain]] can now be used as a tether.  
||Due to increased Transformation time, it is usually no longer viable to transform into Zelda to recover. However, Sheik's [[chain]] can now be used as a tether and she can now wall cling.  
||[[Bouncing Fish]] sends Sheik forwards a good distance, and notably does not render her [[helpless]]. Thus, she can perform Bouncing Fish to make up a large horizontal distance (at the cost of some height) and then quickly perform Vanish (''after an early kick'', if necessary) to regain height or cover additional ground.
||[[Bouncing Fish]] sends Sheik forwards a good distance, and notably does not render her [[helpless]]. Thus, she can perform Bouncing Fish to make up a large horizontal distance (at the cost of some height) and then quickly perform Vanish (''after an early kick'', if necessary) to regain height or cover additional ground.


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