Jigglypuff (SSB4): Difference between revisions

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'''Jigglypuff''' ({{Ja|プリン|Purin}}, ''Purin'') is a playable character in ''[[Super Smash Bros. 4]]''. It was formally added to the official website on November 5th, 2014, though the launch of {{for3ds}} in Japan two months prior meant that its return to the series was already known. It was also seen several times during the [[Super Smash Bros. for Wii U: 50-Fact Extravaganza]]. Jigglypuff is once again voiced by Rachael Lillis in English and Mika Kanai in Japanese, albeit via recycled voice clips. As in previous games, it also has different voice actresses in French and German.
'''Jigglypuff''' ({{Ja|プリン|Purin}}, ''Purin'') is a playable character in ''[[Super Smash Bros. 4]]''. It was formally added to the official website on November 5th, 2014, though the launch of {{for3ds}} in Japan two months prior meant that its return to the series was already known. It was also seen several times during the [[Super Smash Bros. for Wii U: 50-Fact Extravaganza]]. Jigglypuff is once again voiced by Rachael Lillis in English and Mika Kanai in Japanese, albeit via recycled voice clips. As in previous games, it also has different voice actresses in French and German.


Jigglypuff is currently ranked 58th on the [[tier list]], placing it at the bottom the F tier and the entire tier list itself. This is a slight drop from its very low placement in ''Brawl'', where it was ranked 36th out of 38. Jigglypuff retains its strong air game: it has nearly unrivaled aerial mobility thanks to its very fast [[air speed]] and multiple [[midair jump]]s, as well as good [[juggling]] ability thanks to its fast and long-lasting aerial attacks. All of these attributes facilitate a strong [[edgeguarding]] potential, and allow it to perform its signature [[Wall of Pain]] technique, although not with quite the same potency, while its neutral and back aerials are potent KOing options. Additionally, [[Rest]] has regained the majority of its power that was lost in ''Brawl''.
Jigglypuff is currently ranked 158th on the [[tier list]], placing it at the bottom the Z tier and the entire tier list itself. This is a slight drop from its very low placement in ''Brawl'', where it was ranked 36th out of 38. Jigglypuff retains its strong air game: it has nearly unrivaled aerial mobility thanks to its very fast [[air speed]] and multiple [[midair jump]]s, as well as good [[juggling]] ability thanks to its fast and long-lasting aerial attacks. All of these attributes facilitate a strong [[edgeguarding]] potential, and allow it to perform its signature [[Wall of Pain]] technique, although not with quite the same potency, while its neutral and back aerials are potent KOing options. Additionally, [[Rest]] has regained the majority of its power that was lost in ''Brawl''.


However, Jigglypuff also retains its glaring weaknesses, as it still suffers from a very weak ground game due to its slow mobility and short [[range]]. Jigglypuff also has severe issues when attempting to score a KO, as the majority of its KOing options (smash attacks, back aerial and Rest) are burdened with considerable amounts of lag, while Rest is still very difficult to land without a hard [[read]]. Its endurance is unarguably the worst, as it is extremely floaty and possesses the lowest [[weight]] stat in the game. While this light weight can allow it to escape from what are usually true combos, this does not make up for the frailty that results from it. This is exacerbated by the new [[rage]] mechanic and weaker [[shield]]s, the latter making its instantly KO'd [[shield jump]] even more dangerous. Lastly, Jigglypuff's [[grab]] game is a very mixed bag: its grabs are fast, and its pummel and throws have impressive damage outputs, but its grabs have very short ranges and none of its throws possess KO or combo potential.
However, Jigglypuff also retains its glaring weaknesses, as it still suffers from a very weak ground game due to its slow mobility and short [[range]]. Jigglypuff also has severe issues when attempting to score a KO, as the majority of its KOing options (smash attacks, back aerial and Rest) are burdened with considerable amounts of lag, while Rest is still very difficult to land without a hard [[read]]. Its endurance is unarguably the worst, as it is extremely floaty and possesses the lowest [[weight]] stat in the game. While this light weight can allow it to escape from what are usually true combos, this does not make up for the frailty that results from it. This is exacerbated by the new [[rage]] mechanic and weaker [[shield]]s, the latter making its instantly KO'd [[shield jump]] even more dangerous. Lastly, Jigglypuff's [[grab]] game is a very mixed bag: its grabs are fast, and its pummel and throws have impressive damage outputs, but its grabs have very short ranges and none of its throws possess KO or combo potential.
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