Kirby (SSB4): Difference between revisions

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Kirby ranks 47th out of 58 on the [[tier list]], placing him in the E tier. This is a vast downturn for Kirby, as he was a mid-tier character in ''Brawl'' where he ranked 20th out of 38. Kirby possesses a great combo game, courtesy of his up tilt and his up aerial's excellent juggling potentials, as well as good frame data throughout most of his moveset. Despite his size, Kirby also has great KO potential due to his powerful up throw and guaranteed KO set-ups off of his down aerial on floatier characters. His crouch is also very useful, allowing him to avoid many moves from a variety of characters, along with a number of grabs from taller characters.
Kirby ranks 47th out of 58 on the [[tier list]], placing him in the E tier. This is a vast downturn for Kirby, as he was a mid-tier character in ''Brawl'' where he ranked 20th out of 38. Kirby possesses a great combo game, courtesy of his up tilt and his up aerial's excellent juggling potentials, as well as good frame data throughout most of his moveset. Despite his size, Kirby also has great KO potential due to his powerful up throw and guaranteed KO set-ups off of his down aerial on floatier characters. His crouch is also very useful, allowing him to avoid many moves from a variety of characters, along with a number of grabs from taller characters.


However, Kirby retains many of his flaws from ''Brawl'', the most notable of which is his poor survivability as a result of his floatiness and extremely light weight. When this is coupled with his predictable [[recovery]], Kirby is left prone to either getting KO'd off of the blast zones early or being [[edgeguard]]ed early. His mobility is also poor, leaving him prone to being zoned out by many characters, though his crouch can help alleviate some pressure against projectiles that are not affected by gravity. Lastly, Kirby's range has also been nerfed, due to his feet becoming smaller. Because of these flaws, Kirby is seen by many as a poor character in ''SSB4'', although his tournament representation and results poor, he has even achieved some success at top-level tournaments courtesy of {{Sm|MikeKirby}} and {{Sm|Kamota}}.  
However, Kirby retains many of his flaws from ''Brawl'', the most notable of which is his poor survivability as a result of his floatiness and extremely light weight. When this is coupled with his predictable [[recovery]], Kirby is left prone to either getting KO'd off of the blast zones early or being [[edgeguard]]ed early. His mobility is also poor, leaving him prone to being zoned out by many characters, though his crouch can help alleviate some pressure against projectiles that are not affected by gravity. Lastly, Kirby's range has also been nerfed, due to his feet becoming smaller. Because of these flaws, Kirby is seen by many as a poor character in ''SSB4'', although his tournament representation and results poor, he has even achieved some success at top-level tournaments courtesy of {{Sm|MikeKirby}} and {{Sm|Komota}}.  
==Attributes==
==Attributes==
As in previous installments, Kirby is a small lightweight, being tied for the fifth [[Weight|lightest]] character in the game. This is also reflected in his mobility, which is poor; he has a slow [[walking]] speed, average [[dash]]ing speed, the fourth slowest [[falling speed]], the third lowest [[gravity]], the fourth lowest [[air speed]], below average [[traction]] and average [[air acceleration]]. Despite having the second lowest [[jump]]s, he can jump a total of six times, making up for that flaw.
As in previous installments, Kirby is a small lightweight, being tied for the fifth [[Weight|lightest]] character in the game. This is also reflected in his mobility, which is poor; he has a slow [[walking]] speed, average [[dash]]ing speed, the fourth slowest [[falling speed]], the third lowest [[gravity]], the fourth lowest [[air speed]], below average [[traction]] and average [[air acceleration]]. Despite having the second lowest [[jump]]s, he can jump a total of six times, making up for that flaw.
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