Super Smash Bros. 4 in competitive play: Difference between revisions

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==2016==
==2016==
This year saw the release of the last two DLC characters, {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. Bayonetta was highly controversial, due to powerful combo game, allowing her to [[zero-death]] most foes, and [[Witch Time]] giving her one of the strongest [[punish]] games in ''Smash 4''. However, significant nerfs, most notably in May's patch [[1.1.6]] (which only nerfed her), brought her on more even ground with other characters. The lack of any other patches for the rest of the year finally gave the metagame time to develop without interruptions.
This year saw the release of the last two DLC characters, {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. Bayonetta was highly controversial, due to powerful combo game, allowing her to [[zero-death]] most foes, and [[Witch Time]] giving her one of the strongest [[punish]] games in ''Smash 4''. However, significant nerfs, most notably in May's patch [[1.1.6]] (which only nerfed her), brought her on more even ground with other characters. The lack of any other patches for the rest of the year finally gave the metagame time to develop without interruptions.
==2017 and the future==
'''~'''


== Effect on the ''Melee'' and ''Brawl'' communities ==
== Effect on the ''Melee'' and ''Brawl'' communities ==
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