Pivoting: Difference between revisions

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One use of pivoting is to dash a short distance away from an [[approach]]ing opponent and then turn around to attack them with a forward tilt, forward smash, grab, or aerial. This is particularly useful for characters with [[disjoint]]ed attacks or far-reaching grabs. Pivoting can also be used to quickly put the player in a position to punish [[roll]]s and [[tech]]s, as pictured. One specific use of this technique is for {{SSBM|Marth}}'s forward throw into forward smash. Typically the Marth would forward throw, [[wavedash]], and then forward smash. With pivoting instead of wavedashing, the player can bypass Marth's jumpsquat frames and landing frames allowing Marth to use forward smash much more quickly than if he were to use wavedashing.
One use of pivoting is to dash a short distance away from an [[approach]]ing opponent and then turn around to attack them with a forward tilt, forward smash, grab, or aerial. This is particularly useful for characters with [[disjoint]]ed attacks or far-reaching grabs. Pivoting can also be used to quickly put the player in a position to punish [[roll]]s and [[tech]]s, as pictured. One specific use of this technique is for {{SSBM|Marth}}'s forward throw into forward smash. Typically the Marth would forward throw, [[wavedash]], and then forward smash. With pivoting instead of wavedashing, the player can bypass Marth's jumpsquat frames and landing frames allowing Marth to use forward smash much more quickly than if he were to use wavedashing.


In ''[[Smash 64]]'', pivoting off platforms makes it possible for characters to grab the ledge and proceed to edgeguard. This is known as a '''pivot ledgegrab'''. This is especially useful for {{SSB|Captain Falcon}} and {{SSB|Fox}} due to their long dash animations and fast falling speeds though other characters are also able to use this technique. Captain Falcon, and to an extent other characters, can also make use of pivots in combos by comboing a forward throw into a pivot {{mvsub|Captain Falcon|SSB|up aerial}} resulting in low percentage kills due to how powerful the [[semi-spike]] hitbox is. Outside of helping with combos, multiple characters have very useful pivots otherwise as part of their neutral game. A prime example of this is with {{SSB|Kirby}} where pivoting is used to fully exploit his {{mvsub|Kirby|SSB|up tilt}} hitbox.
In ''[[Smash 64]]'', pivoting off platforms makes it possible for characters to grab the ledge and proceed to edgeguard. This is known as a '''pivot ledgegrab'''. This is especially useful for {{SSB|Captain Falcon}} and {{SSB|Fox}} due to their long dash animations and fast falling speeds, though other characters are also able to use this technique. Captain Falcon, and to an extent other characters, can also make use of pivots in combos by comboing a forward throw into a pivot {{mvsub|Captain Falcon|SSB|up aerial}} resulting in low percentage kills due to how powerful the [[semi-spike]] hitbox is. Outside of helping with combos, multiple characters have very useful pivots otherwise as part of their neutral game. A prime example of this is with {{SSB|Kirby}} where pivoting is used to fully exploit his {{mvsub|Kirby|SSB|up tilt}} hitbox.


A similar technique in ''Smash 64'', the {{SSB|teleport}}, requires similar movement as pivoting.
A similar technique in ''Smash 64'', the {{SSB|teleport}}, requires similar movement as pivoting.
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