Corrin (SSB4): Difference between revisions

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|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=0.9% (loop) 3% (final hit)
|neutralinfdmg=0.9% (loop) 3% (final hit)
|neutraldesc=Stabs the opponent with a spear appendage, slashes them upwards with his sword, and performs a turning outward slash to finish the combo. If the rapid-jab is initiated, Corrin transforms his free arm into a draconic mouth that repeatedly bites the opponent until finishing with a final bite.
|neutraldesc=Stabs the opponent with a spear appendage, slashes them upwards with his sword, and performs a turning two-handed back stab forward to finish the combo. If the rapid-jab is initiated, Corrin transforms his free arm into a draconic mouth that repeatedly bites the opponent until finishing with a final bite.
|ftiltname= 
|ftiltname= 
|ftiltdmg=10.5%
|ftiltdmg=10.5%
|ftiltdesc=Swings his sword downwards akin to the {{SSB4|Mii Swordfighter}}'s forward tilt. Has vertical knockback and is Corrin's strongest tilt.
|ftiltdesc=Swings his sword downwards with an outward swipe akin to the {{SSB4|Mii Swordfighter}}'s forward tilt. Has vertical knockback and is Corrin's strongest tilt, which leads into air combos.
|utiltname= 
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=A twirling upwards slash with his sword. Its low knockback and cooldown gives it great combo potential even at higher percents, especially against heavyweights.
|utiltdesc=A twirling-turn upwards slash with his sword. Its low knockback and cooldown gives it great combo potential even at higher percents, especially against heavyweights.
|dtiltname= 
|dtiltname= 
|dtiltdmg=7.5%
|dtiltdmg=7.5%
|dtiltdesc=Slashes with the Omega Yato across the ground, knocking opponents upwards. Relatively low knockback which sends opponents directly upwards, making it a viable combo starter, leading into an up tilt, up smash or aerials at lower percentages.
|dtiltdesc=Slashes with the Omega Yato across the ground, knocking opponents upwards. Relatively low knockback which sends opponents directly upwards, making it a viable combo starter, leading into an up tilt, up smash or aerials at lower percentages. Also somewhat vacuums in the opponent.
|dashname= 
|dashname= 
|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdesc=Spins forward in a corkscrew-like manner. Functions like a drill attack in that it deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents. Based on his attack after activating the [[fireemblemwiki:Luna (skill)|Luna]] or {{iw|fireemblemwiki|Lethality}} skills in ''Fire Emblem Fates''.
|dashdesc=Spins forward in a corkscrew-like manner while holding forward his sword. Functions like a drill attack in that it deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents. Based on his attack after activating the [[fireemblemwiki:Luna (skill)|Luna]] or {{iw|fireemblemwiki|Lethality}} skills in ''Fire Emblem Fates''.
|fsmashname= 
|fsmashname= 
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdesc=Extends his arm into a spear with Dragon Fang and stabs opponents away. Tremendous reach, being the highest reaching non-projectile forward smash in the game after {{SSB4|Shulk}}, and can be angled. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato to repeatedly cut his opponent with the chainsaw blades, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|fsmashdesc=Extends his free arm into a spear with Dragon Fang and stabs opponents away. Tremendous reach, being the highest reaching non-projectile forward smash in the game after {{SSB4|Shulk}}, and can be angled. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdesc=Crouches and transforms his arms into Dragon Fangs, pointing them upward to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot.
|usmashdesc=Crouches and transforms his arms into Dragon Fangs, pointing them upward across himself via a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdesc=Corrin transforms one of his legs into a Dragon Fang, then launches opponents on both sides with his sword and Dragon Fang leg. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
|dsmashdesc=Corrin transforms one of his legs into a Dragon Fang, then launches opponents on both sides with his sword and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
|nairname= 
|nairname= 
|nairdmg=7% (clean), 5.5% (late)
|nairdmg=7% (clean), 5.5% (late)
|nairdesc=Slashes with the Omega Yato from above to behind him and uses Dragon Fang to slash in front of him with his transformed arm. Has low landing lag, which makes up for not autocanceling in a short hop, a wide arc, and sends at a good angle for combos.
|nairdesc=Slashes with the Omega Yato from above to behind him and uses Dragon Fang to slash in front of him with his transformed arm. Has low landing lag, which makes up for not autocanceling in a short hop, a wide arc, and sends at a good upward angle for combos.
|fairname= 
|fairname= 
|fairdmg=7.5%
|fairdmg=7.5%
|fairdesc=Slashes forward with the Omega Yato, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials. Interestingly, it sends at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'', it autocancels from a short hop,  has a wide arching reach, and low landing lag, making it very viable for comboing.
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with his legs positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop,  has a wide arching reach, and low landing lag, making it very viable for launch comboing.
|bairname= 
|bairname= 
|bairdmg=11% (clean), 9% (late)
|bairdmg=11% (clean), 9% (late)
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good knockback, KOing at 114% near the edge when clean, but has somewhat slow startup lag.
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him via flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good knockback, KOing at 114% near the edge when clean, but has somewhat slow startup lag.
|uairname= 
|uairname= 
|uairdmg=9%
|uairdmg=9%
|uairdesc=Slashes with the Omega Yato above him, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|dairname= 
|dairname= 
|dairdmg=2% (loop hits), 3% (landing hit)
|dairdmg=2% (loop hits), 3% (landing hit)
|dairdesc=Corrin's legs morph into spears with Dragon Fang as he zooms downward feet first. A [[stall-then-fall]] [[drill]] that meteor smashes weakly with set knockback, and can hit up to 9 times if timed well, excluding the landing hit. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[Sacrificial KO]].
|dairdesc=Corrin's legs morph into spears with Dragon Fang as he zooms downward feet first. A [[stall-then-fall]] [[drill]] that meteor smashes weakly with set knockback, and can hit up to 9 times if timed well, excluding the landing hit. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[Sacrificial KO]], or to quickly punish actions air-to-ground.
|grabname= 
|grabname= 
|grabdesc=Leans forward slightly and reaches out with his left hand.
|grabdesc=Leans forward slightly and reaches out with his left hand.
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