Wind: Difference between revisions

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{{incomplete|Possibly incomplete list of things causing wind}}
{{incomplete|Possibly incomplete list of things causing wind}}
:''For other instances of the term, see [[Wind (disambiguation)]].''
:''For other instances of the term, see [[Wind (disambiguation)]].''
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. Wind, in a literal sense, can be seen on stages such as [[Dream Land (SSB)|Dream Land]] in the form of [[Whispy Woods|Whispy Woods']] breath, where its blowing will affect the models of certain characters. For example, [[Zelda]]'s hair will appear to be blowing about in the wind while [[Link]]'s hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items, and is present as both part of stages, such as [[Whispy Woods]], and as part of attacks, such as [[Kirby]]'s [[Inhale]]. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.


Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.