Pikachu (SSB4): Difference between revisions
→Ground attacks
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*{{nerf|Forward tilt has increased start-up and a shorter hitbox duration (frame 5-10 → 6-8).}} | *{{nerf|Forward tilt has increased start-up and a shorter hitbox duration (frame 5-10 → 6-8).}} | ||
*{{nerf|Up tilt deals less damage (7%/6%/5% → 5%) and increased ending lag (24 frames → 27).}} | *{{nerf|Up tilt deals less damage (7%/6%/5% → 5%) and increased ending lag (24 frames → 27).}} | ||
*{{buff|Up tilt has decreased knockback growth, improving its combo potential | *{{buff|Up tilt has decreased knockback growth, improving its combo potential.}} | ||
*{{nerf|Down tilt deals 1% less damage (7% → 6%), has decreased reach and 1 less active frame.}} | *{{nerf|Down tilt deals 1% less damage (7% → 6%), has decreased reach and 1 less active frame.}} | ||
*{{buff|Down tilt has decreased knockback, improving its combo potential to the point that it can now combo into aerial attacks.}} | *{{buff|Down tilt has decreased knockback, improving its combo potential to the point that it can now combo into aerial attacks.}} | ||
*{{change|Dash attack has received a | *{{change|Dash attack has received a clean hitbox and a late hitbox (7% → 10% (clean)/6% (late)).}} | ||
*{{buff| | *{{buff|Dash attack has increased knockback.}} | ||
*{{nerf|Dash attack comes out 1 frame later (frame 5 → 6).}} | *{{nerf|Dash attack comes out 1 frame later (frame 5 → 6).}} | ||
*{{buff|Clean forward smash deals 1% more damage (17% → 18%) and its hitbox is larger.}} | *{{buff|Clean forward smash deals 1% more damage (17% → 18%) and its hitbox is larger.}} | ||
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*{{buff|Forward and down smashes are much harder to [[SDI]] out of.}} | *{{buff|Forward and down smashes are much harder to [[SDI]] out of.}} | ||
*{{change|Forward smash's animation has slightly changed. Pikachu now stands on one of its hind legs while charging and using it.}} | *{{change|Forward smash's animation has slightly changed. Pikachu now stands on one of its hind legs while charging and using it.}} | ||
*{{buff|Up smash has increased knockback, | *{{buff|Up smash has increased knockback, improving its KO potential. It has also received utility by becoming capable of partaking in combos and punishing rolls.}} | ||
*{{nerf|Sourspotted up smash has decreased knockback and hitstun during its last few frames, to the point that it is nearly useless.}} | *{{nerf|Sourspotted up smash has decreased knockback and hitstun during its last few frames, to the point that it is nearly useless.}} | ||
*{{nerf|Up smash comes out 1 frame later and has increased ending lag.}} | *{{nerf|Up smash comes out 1 frame later and has increased ending lag.}} |