2,070
edits
DatAlphaLion (talk | contribs) No edit summary Tag: Mobile edit |
m (→Origin) |
||
Line 56: | Line 56: | ||
Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''. | Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''. | ||
Like with many of Ryu's other moves/techniques, this is the arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case. | Like with many of Ryu's other moves/techniques, this is the arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one copy of a projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case. | ||
In a majority of games, users of this technique will have an image of their palms grafted onto the projectile itself when one looks at the projectile itself closely. | In a majority of games, users of this technique will have an image of their palms grafted onto the projectile itself when one looks at the projectile itself closely. |
edits