Hadoken: Difference between revisions

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Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''.
Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''.


Like with many of Ryu's other moves/techniques, this is the arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case.
Like with many of Ryu's other moves/techniques, this is the arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one copy of a projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case.


In a majority of games, users of this technique will have an image of their palms grafted onto the projectile itself when one looks at the projectile itself closely.
In a majority of games, users of this technique will have an image of their palms grafted onto the projectile itself when one looks at the projectile itself closely.
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