Autolink angle: Difference between revisions
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The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]'' and ''[[Smash 4]]''. While it reads in the game data as an angle of 365, 366, or 367 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving. | The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]'' and ''[[Smash 4]]''. While it reads in the game data as an angle of 362, 365, 366, or 367 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving. | ||
The angle does not exist in ''[[Smash 64]]'' or ''[[Melee]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games. | The angle does not exist in ''[[Smash 64]]'' or ''[[Melee]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |