Double-Edge Dance: Difference between revisions

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(Undid edit by Serpent King: Really? Even when the current standing is 3-10 in favor of not splitting?)
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Roy again uses the Double Edge Dance in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4''; it is one of Roy's only attacks that has not gained an animation update to distinct it from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its first few hits act similar to Dancing Blade, although the third and final hits have been slightly changed.
Roy again uses the Double Edge Dance in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation update to distinct it from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its first few hits act similar to Dancing Blade, although the third and final hits have been slightly changed.


As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although this benefits Roy's recovery much less when compared to Marth as he has a higher falling speed. All hits of the attack now require less technical precision to input in a row, making the attack easier to combo, although the general nerf of Marth and his counterpart's Dancing Blade variants chaining together less reliably affects him as well. Despite this, Roy's sweetspot at his sword's hilt allows him to rack up damage much easier than Marth or Lucina by starting the move close to an opponent. Additionally, the first hit has 2 frames more startup, and each hit deals less knockback and damage than in ''Melee'', although each individual hit has less startup.
As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although this benefits Roy's recovery much less when compared to Marth as he has a higher falling speed. All hits of the attack now require less technical precision to input in a row, making the attack easier to combo, although the general nerf of Marth and his counterpart's Dancing Blade variants chaining together less reliably affects him as well. Despite this, Roy's sweetspot at his sword's hilt allows him to rack up damage much easier than Marth or Lucina by starting the move close to an opponent. Additionally, the first hit has 2 frames more startup, and each hit deals less knockback and damage than in ''Melee'', although each individual hit has less startup.