Kirby (SSB4): Difference between revisions

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Kirby ranks 33rd out of 56 on the [[tier list]], placing him in the F tier and thus making him the second highest ranked low-tier character. This is a slight downturn for Kirby, as he was a mid-tier character in ''Brawl'' due to being ranked 20th out of 38. Kirby possesses a great combo game, courtesy of his up tilt and his up aerial's excellent juggling abilities, as well as good frame data throughout most of his moveset. Despite his size, Kirby also has great KO potential due to his powerful up throw and guaranteed KO set-ups off of his down aerial on floatier characters. His crouch is also very useful, allowing him to avoid many moves from a variety of characters, along with a number of grabs from taller characters.
Kirby ranks 33rd out of 56 on the [[tier list]], placing him in the F tier and thus making him the second highest ranked low-tier character. This is a slight downturn for Kirby, as he was a mid-tier character in ''Brawl'' due to being ranked 20th out of 38. Kirby possesses a great combo game, courtesy of his up tilt and his up aerial's excellent juggling abilities, as well as good frame data throughout most of his moveset. Despite his size, Kirby also has great KO potential due to his powerful up throw and guaranteed KO set-ups off of his down aerial on floatier characters. His crouch is also very useful, allowing him to avoid many moves from a variety of characters, along with a number of grabs from taller characters.


However, Kirby retains many of his flaws from ''Brawl'', the most notable of which is his poor survivability as a result of his floatiness and extremely light weight. When this is coupled with his predictable [[recovery]], Kirby is left prone to either getting KO'd off of the blast zones early or being [[edgeguard]]ed early. His mobility is also poor, leaving him prone to being zoned out by many characters, though his crouch can help alleviate some pressure against projectiles that are not affected by gravity. Kirby's range has also been nerfed, due to his feet being smaller. Because of these flaws, Kirby is seen as a below average character in ''SSB4'' and is barely seen in tournaments, although he does have a couple notable results at top level tournaments (and at least his cuteness is still high-tier).
However, Kirby retains many of his flaws from ''Brawl'', the most notable of which is his poor survivability as a result of his floatiness and extremely light weight. When this is coupled with his predictable [[recovery]], Kirby is left prone to either getting KO'd off of the blast zones early or being [[edgeguard]]ed early. His mobility is also poor, leaving him prone to being zoned out by many characters, though his crouch can help alleviate some pressure against projectiles that are not affected by gravity. Kirby's range has also been nerfed, due to his feet being smaller. Because of these flaws, Kirby is seen as a below average character in ''SSB4'' and is barely seen in tournaments, although he does have a couple notable results at top level tournaments.


==Attributes==
==Attributes==
Kirby is tied for the fifth [[Weight|lightest]] character in the game, being small, having slow [[walking speed]], average [[dashing speed]], the fourth lowest [[falling speed]], the third lowest [[gravity]], the fourth lowest [[air speed]], below average [[traction]] and average [[air acceleration]]. Despite having the second weakest [[jump]]s, he can jump a total of six times, making up for that flaw.
Kirby is tied for the fifth [[Weight|lightest]] character in the game, being small, having slow [[walking speed]], average [[dashing speed]], the fourth lowest [[falling speed]], the third lowest [[gravity]], the fourth lowest [[air speed]], below average [[traction]] and average [[air acceleration]]. Despite having the second weakest [[jump]]s, he can jump a total of six times, making up for that flaw.


Kirby's greatest strength is the versatility of his moveset. Almost all of Kirby's moves are characterized by speed, and those that are not have very high power instead. Neutral attack and forward tilt are fast and have decent range, allowing Kirby to quickly fend off opponents. Up tilt is notorious for its combo capabilities, being very quick and having the ability to consistently combo into itself or an aerial attack. Down tilt is very fast, with its very low power being compensated by the [[Sakurai angle]], allowing it to [[trip]] opponents even at percentages as high as 270%. His smash attacks have good range and high power while not being particularly slow, making them excellent at ending an opponent's stock. His aerial game is also powerful. Neutral aerial lasts for a long amount of time, and its very low landing lag grants Kirby a lot of protection and allows him to take full advantage of [[buffer]]ing. Forward aerial is powerful, chains fluidly and can allow additional follow-ups at low percentages. Up aerial has vertical knockback and low landing lag, allowing many potential follow-ups. Back aerial has long range, lasts for a decent amount of time and is Kirby's fastest and strongest aerial, making it a very good all-purpose aerial attack. Lastly, down aerial drags opponents downwards before [[meteor smash]]ing them, making it a deceptively powerful [[edgeguarding]] tool. It also benefits considerably from [[frame cancelling]], allowing Kirby to instantly throw out an attack upon landing.
Kirby's greatest strength is the versatility of his moveset. Almost all of Kirby's moves are characterized by speed, and those that are not have very high power instead. Neutral attack and forward tilt are fast and have decent range, allowing Kirby to quickly fend off opponents. Up tilt is notorious for its combo capabilities, being very quick and having the ability to consistently combo into itself or an aerial attack. Down tilt is very fast, with its very low power being compensated by the [[Sakurai angle]], allowing it to [[trip]] opponents even at percentages as high as 270%. His smash attacks have good range and high power while not being particularly slow, making them excellent at ending an opponent's stock. His aerial game is also powerful. Neutral aerial lasts for a long amount of time, and its very low landing lag grants Kirby a lot of protection and allows him to take full advantage of [[buffer]]ing. Forward aerial is powerful, chains fluidly and can allow additional follow-ups at low percentages. Up aerial has vertical knockback and low landing lag, allowing many potential follow-ups. Back aerial has decent range, lasts for a decent amount of time and is Kirby's fastest and strongest aerial, making it a very good all-purpose aerial attack. Lastly, down aerial drags opponents downwards before [[meteor smash]]ing them, making it a deceptively powerful [[edgeguarding]] tool. It also benefits considerably from [[frame cancelling]], allowing Kirby to instantly throw out an attack upon landing.


His grab game is also useful. His grabs are either fast or have good range, making up for the lack of the other. Despite dealing little damage, his [[pummel]] is very fast, allowing Kirby to rack up damage quickly. His forward throw, notorious in ''[[Brawl]]'' for its highly damaging combo options at 0%, has been improved even further, now possessing follow-ups even at medium percentages, including down aerial to re-grab. Back throw can be followed up by a back aerial at 0% on certain characters, [[tech-chase]] fastfallers and KO at high percentages. Up throw is his strongest throw and is able to KO almost all characters at 170%, or even earlier if it lands on a platform. Down throw, despite being near useless, can rack up plenty of damage when no other throw can yield better results.
His grab game is also useful. His grabs are either fast or have good range, making up for the lack of the other. Despite dealing little damage, his [[pummel]] is very fast, allowing Kirby to rack up damage quickly. His forward throw, notorious in ''[[Brawl]]'' for its highly damaging combo options at 0%, has been improved even further, now possessing follow-ups even at medium percentages, including down aerial to re-grab. Back throw can be followed up by a back aerial at 0% on certain characters, [[tech-chase]] fastfallers and KO at high percentages. Up throw is his strongest throw and is able to KO almost all characters at 170%, or even earlier if it lands on a platform. Down throw, despite being near useless, can rack up plenty of damage when no other throw can yield better results.
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==Update history==
==Update history==
Kirby has been working out in his past time, so he has been noticeably buffed via game updates, addressing many flaws that he had in the initial release. Update [[1.0.6]] saw his KOing ability being improved, with his up and down smash attacks dealing more knockback and the latter being more effective if his down aerial is used to combo into it. [[Hammer Flip]] had its ending lag reduced, thus making it slightly less punishable as well. Update [[1.1.0]] brought about further buffs, with Inhale having its start-up lag reduced, the second jab now connects into his neutral infinite better and his jab finisher comes out quicker, and his forward throw is effective for punishes and now sets up opponents for combos better, which is very useful for Kirby due to his previous lack of a throw that he could combo into. He also benefits from the new shield mechanics in 1.1.0 and [[1.1.1]], as it lets him break shields easier thanks to his down aerial's multiple hits and Stone's high damage output and [[hitlag]]. Update [[1.1.3]] has brought about even further buffs; all of his smash attacks, his forward and back aerials, and all variations of Hammer Flip are slightly stronger, while his up throw is much stronger. He also dashes slightly faster. Update [[1.1.4]] brought out another buff, hard tripping now grants him five frames of invincibility. He has been buffed again in update [[1.1.5]], all of his smashes and all variations of Hammer Flip had their knockback slightly increased again. As a result, he is effectively better than he was during ''SSB4'''s initial release.
Kirby has been noticeably buffed via game updates, addressing many flaws that he had in the initial release. Update [[1.0.6]] saw his KOing ability being improved, with his up and down smash attacks dealing more knockback and the latter being more effective if his down aerial is used to combo into it. [[Hammer Flip]] had its ending lag reduced, thus making it slightly less punishable as well. Update [[1.1.0]] brought about further buffs, with Inhale having its start-up lag reduced, the second jab now connects into his neutral infinite better and his jab finisher comes out quicker, and his forward throw is effective for punishes and now sets up opponents for combos better, which is very useful for Kirby due to his previous lack of a throw that he could combo into. He also benefits from the new shield mechanics in 1.1.0 and [[1.1.1]], as it lets him break shields easier thanks to his down aerial's multiple hits and Stone's high damage output and [[hitlag]]. Update [[1.1.3]] has brought about even further buffs; all of his smash attacks, his forward and back aerials, and all variations of Hammer Flip are slightly stronger, while his up throw is much stronger. He also dashes slightly faster. Update [[1.1.4]] brought out another buff, hard tripping now grants him five frames of invincibility. He has been buffed again in update [[1.1.5]], all of his smashes and all variations of Hammer Flip had their knockback slightly increased again. As a result, he is effectively better than he was during ''SSB4'''s initial release.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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*{{nerf|Hammer Bash's sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}
*{{nerf|Hammer Bash's sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}
'''{{GameIcon|ssb4}} [[1.1.3]]'''
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{change|Because of his eating habit, Kirby is slightly heavier|77|79.}}
*{{change|Kirby is slightly heavier|77|79.}}
*{{buff|Kirby dashes faster|1.50|1.568.}}
*{{buff|Kirby dashes faster|1.50|1.568.}}
*{{buff|Forward smash's knockback growth increased: 99 → 100 (clean), 66 → 67 (late).}}
*{{buff|Forward smash's knockback growth increased: 99 → 100 (clean), 66 → 67 (late).}}
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