Final Edge: Difference between revisions

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(I think this is the last 3DS manual description. I don't have the Wii U game, so someone else will have to add the rest.)
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|user=[[Mii Swordfighter]]}}
|user=[[Mii Swordfighter]]}}
{{cquote|''Send multiple damaging shock waves at your foes.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Send multiple damaging shock waves at your foes.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Final Edge''' ({{ja|ファイナルエッジ}}, ''Final Edge'') is the {{SSB4|Mii Swordfighter}}'s [[Final Smash]]. It involves the Mii Swordfighter lifting his/her sword and unleashing many low-knockback crescents of random colors in a chosen direction. It is similar to [[Wii Fit]], and bears a resemblance to the Sword Beam from {{Uv|The Legend of Zelda}} franchise. Compared to Wii Fit, Final Edge is much weaker, each slash dealing mediocre knockback, designed to overcome foes with its sheer number of slashes and drag them offstage for a KO.
'''Final Edge''' ({{ja|ファイナルエッジ|Fainaruejji}}, ''Final Edge'') is the {{SSB4|Mii Swordfighter}}'s [[Final Smash]]. It involves the Mii Swordfighter lifting his/her sword and unleashing many low-knockback crescents of random colors in a chosen direction. It is similar to [[Wii Fit]], and bears a resemblance to the Sword Beam from {{Uv|The Legend of Zelda}} franchise. Compared to Wii Fit, Final Edge is much weaker, each slash dealing mediocre knockback, designed to overcome foes with its sheer number of slashes and drag them offstage for a KO.


This Final Smash behaves slightly different between both versions of ''SSB4''. Final Edge on the Wii U makes the crescents follow a wider path, giving it more vertical range and less accuracy than on the 3DS. In both versions, however, the Swordfighter can unleash a powerful blow from its sword to anyone really close to it as it initiates the attack. This hurtbox can KO opponents at moderate damage percentages.
This Final Smash behaves slightly different between both versions of ''SSB4''. Final Edge on the Wii U makes the crescents follow a wider path, giving it more vertical range and less accuracy than on the 3DS. In both versions, however, the Swordfighter can unleash a powerful blow from its sword to anyone really close to it as it initiates the attack. This hurtbox can KO opponents at moderate damage percentages.