Fireball: Difference between revisions

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==Mario==
==Mario==
[[Image:Fireball.jpg|thumb|150px|right|Mario's Fireball attack]]
[[Image:Fireball.jpg|thumb|150px|right|Mario's Fireball attack in [[Super Smash Bros. Brawl|Brawl]]]]
Mario's red fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be [[spam]]med, though with some difficulty (and at a slower rate of fire than Luigi's), and are a decent [[approach]] tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating [[lag]].
Mario's red fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be [[spam]]med, though with some difficulty (and at a slower rate of fire than Luigi's), and are a decent [[approach]] tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating [[lag]].


==Luigi==
==Luigi==
[[Image:LuigiFireball.jpg|thumb|160px|left|Luigi's Fireball attack]]
[[Image:LuigiFireball.jpg|thumb|160px|left|Luigi's Fireball attack in [[Super Smash Bros. Brawl|Brawl]]]]
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his [[floaty]] motif) and drift around in a circle, rather than rolling like Mario's. Also, despite the fact Luigi's fireballs are green, they still make red-orange burn animations upon impact. They can be easily [[spam]]med, and can be fired at a slightly faster pace than Mario's, especially in the [[Negative Zone]] (Luigi's final smash). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball [[approach]] is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attack is contextually less useful than Mario's, as it only travels in only one direction (forward), where Mario's move in two (forward, and downward). It also travels less distance. Luigi's fireballs deal slightly more damage than Mario's.
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his [[floaty]] motif) and drift around in a circle, rather than rolling like Mario's. Also, despite the fact Luigi's fireballs are green, they still make red-orange burn animations upon impact. They can be easily [[spam]]med, and can be fired at a slightly faster pace than Mario's, especially in the [[Negative Zone]] (Luigi's final smash). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball [[approach]] is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attack is contextually less useful than Mario's, as it only travels in only one direction (forward), where Mario's move in two (forward, and downward). It also travels less distance. Luigi's fireballs deal slightly more damage than Mario's.