Sonic (PM): Difference between revisions

→‎Attributes: Worked on tone, removed some redundancy, as well as the last sentence, which besides holding true for all characters, was also biased.
(→‎Attributes: Worked on tone, removed some redundancy, as well as the last sentence, which besides holding true for all characters, was also biased.)
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==Attributes==
==Attributes==
Sonic, true to his franchise, is the fastest character in the game, allowing him to be able to rack up damage very easily and execute amazing combos. His blessings include extremely fast movement due to the fastest dash speed and a great air speed, great combo game, and among the best recoveries in the game, and said traits can be utilized to his advantage against his foes.
Fittingly, Sonic is the fastest character in the game, having the fastest dash speed and a fast air speed. These traits allow him to be able to rack up damage very easily and execute combos. Sonic's primary flaw in ''Brawl'', his inability to K.O., has been somewhat addressed. Many of his attacks were changed to resemble moves he performs in his [[Sonic the Hedgehog (universe)|home series]]. Additionally, due to ''Project M'''s return to ''Melee'' physics, Sonic now has a [[moonwalk]] that travels among the farthest. Sonic also sports a plethora of recovery options, as all four of his special moves can help him recover in some capacity.  


However, Sonic's flaws are tremendous; this includes his terrible range due to his small stature (in addition to a lack of projectiles and a sword), poor hitbox placements, and among the worst horizontal and vertical endurance due to being light with only an average falling speed (even floatier characters like {{PM|Samus}} take less vertical knockback due to her extra weight), while also being highly susceptible to juggles despite typically not being easy to combo in general. As such, while Sonic can combo easily due to his fast maneuverability, he is very easy to KO himself, as attacks with high horizontal and/or vertical power can send him flying off the stage for good despite his amazing recovery, and his abysmal range and lack of projectiles compel him to come close to his opponents rather than heckle them from afar. As such, similar to the [[Space animal|spacies]], a single blunder from Sonic can cost him his life, and his flaws are easily exploited and almost outshine his pros.
Sonic's flaws in ''Project M'' include his poor range and hitbox placements, owing to his small stature (in addition to a lack of projectiles), compelling him to come close to his opponents rather than heckle them from afar. He suffers with horizontal and vertical endurance due to being light with only an average falling speed (even floatier characters like {{PM|Samus}} take less vertical knockback due to her extra weight), while also being highly susceptible to juggles despite typically not being easy to combo in general. As such, while Sonic can combo easily due to his fast maneuverability, he is easy to K.O. himself, as attacks with high horizontal and/or vertical power can send him flying off the stage with no way to get back on, despite his recovery.


==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==