Classic Mode (SSB4-Wii U): Difference between revisions

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How can nine characters fit on a stage at a time?
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When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an '''intruder''', marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent [[Super Mushroom|Giant]] or [[Metal Box|Metal]] state, but are guaranteed to be carrying a prize of some kind for victory.
When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an '''intruder''', marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent [[Super Mushroom|Giant]] or [[Metal Box|Metal]] state, but are guaranteed to be carrying a prize of some kind for victory.


The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of nine.
The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of five.


In the seventh and final round, the player faces {{SSB4|Master Hand}}, and at higher intensities Master Hand with {{SSB4|Crazy Hand}} and possibly [[Master Core]]. Unlike the Classic mode of the 3DS version, the player cannot choose to fight Master Hand alone if Crazy Hand and Master Core are available.
In the seventh and final round, the player faces {{SSB4|Master Hand}}, and at higher intensities Master Hand with {{SSB4|Crazy Hand}} and possibly [[Master Core]]. Unlike the Classic mode of the 3DS version, the player cannot choose to fight Master Hand alone if Crazy Hand and Master Core are available.