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When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an '''intruder''', marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent [[Super Mushroom|Giant]] or [[Metal Box|Metal]] state, but are guaranteed to be carrying a prize of some kind for victory. | When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an '''intruder''', marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent [[Super Mushroom|Giant]] or [[Metal Box|Metal]] state, but are guaranteed to be carrying a prize of some kind for victory. | ||
The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of | The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of five. | ||
In the seventh and final round, the player faces {{SSB4|Master Hand}}, and at higher intensities Master Hand with {{SSB4|Crazy Hand}} and possibly [[Master Core]]. Unlike the Classic mode of the 3DS version, the player cannot choose to fight Master Hand alone if Crazy Hand and Master Core are available. | In the seventh and final round, the player faces {{SSB4|Master Hand}}, and at higher intensities Master Hand with {{SSB4|Crazy Hand}} and possibly [[Master Core]]. Unlike the Classic mode of the 3DS version, the player cannot choose to fight Master Hand alone if Crazy Hand and Master Core are available. |