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{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes|}} | {{ArticleIcons|melee=yes|brawl=yes|ssb4=yes|}} | ||
[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]] | [[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]] | ||
A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from ''Brawl'' onward, to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and even more quickly in ''[[Super Smash Bros. 4]]''; most usually have a specific rhythm that affects its speed. | A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from ''Brawl'' onward, to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as [[Lucario]]) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as [[Ganondorf]]) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and even more quickly in ''[[Super Smash Bros. 4]]''; most usually have a specific rhythm that affects its speed. | ||
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made. | In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made. |
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