Pummel: Difference between revisions

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{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes|}}
{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes|}}
[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from ''Brawl'' onward, to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and even more quickly in ''[[Super Smash Bros. 4]]''; most usually have a specific rhythm that affects its speed.
A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from ''Brawl'' onward, to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as [[Lucario]]) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as [[Ganondorf]]) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and even more quickly in ''[[Super Smash Bros. 4]]''; most usually have a specific rhythm that affects its speed.


In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
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