List of updates (SSB4)/1.0.6 changelog: Difference between revisions

From thread
(From thread)
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*{{buff|[[Rock Smash]] total damage|23%|29%}}
*{{buff|[[Rock Smash]] total damage|23%|29%}}
*{{nerf|[[Flare Blitz]] [[recoil damage]]|4%|5%}}
*{{nerf|[[Flare Blitz]] [[recoil damage]]|4%|5%}}
 
*{{change|Sweetspot and sourspot of forward aerial have been switched.}}
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial (clean) damage|15.68%|~16.75%}}
=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{nerf|Up air damage|8%|6%}}
*{{nerf|Up air damage|8%|6%}}
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*{{nerf|[[Monkey Flip]] (kick) damage|12/14%|10/12%}}
*{{nerf|[[Monkey Flip]] (kick) damage|12/14%|10/12%}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Jab damage|8%|10%}}
*{{buff|Jab damage|8%|10%}}
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*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|Kirby moves faster on the ground while charging Hammer.}}
*{{buff|Kirby moves faster on the ground while charging Hammer.}}
*{{buff|[[Hammer Flip]] has less ending lag.}}
=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|[[Spin Attack]] damage (uncharged)|12%|14%}}
*{{buff|[[Spin Attack]] damage (uncharged)|12%|14%}}
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*{{buff|Neutral aerial damage|5%|8%}}
*{{buff|Neutral aerial damage|5%|8%}}
=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|Trampoline can no longer be effected by [[Pocket]].}}
*{{change|The animation for grabbing is faster.}}
*{{change|The animation for grabbing is faster.}}
=={{SSB4|Pikachu}}==
*{{change|Ledge grab animation's length has been standardized.}}
=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
*{{nerf|Up throw does less knockback.}}
*{{nerf|Up throw does less knockback.}}
=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|The wind repeating hits of jab do less knockback.}}
*{{buff|The wind repeating hits of jab do less knockback.}}
=={{SSB4|Robin}}==
*{{buff|The wind repeating hits of jab do less knockback.}}
*{{change|Tomes do not disappear when landing on platforms.}}
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma health|52 HP|48 HP}}
=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Homing [[missile]]s travel much faster.}}
*{{buff|Homing [[missile]]s travel much faster.}}
*{{buff|Forward tilt damage|7%|8%}}
=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Back aerial damage|10%|7%}}
*{{nerf|Back aerial damage|11/10%|8/7%}}
=={{SSB4|Yoshi}}==
*{{buff|Ledge attack has less ending lag.}}
=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|Back throw does less knockback.}}
*{{nerf|Back throw does less knockback.}}
=={{SSB4|Wii Fit Trainer}}==
*{{nerf|Up aerial damage|11%|10%}}
=={{SSB4|Zelda}}==
*{{buff|Up smash connects properly in more situations.}}
*{{buff|Phantom stays out for longer.}}
*{{nerf|Phantoms cannot be respawned for an additional three seconds.}}
==References==
==References==
[http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/ SmashBoards Thread]
[http://smashboards.com/threads/mewtwo-patch-version-1-0-6-thread.398902/ SmashBoards Thread]