25,009
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(Undid edit by 42.145.209.19: There's an argument going on about this on the talk page, weigh in if you feel it needs to be removed) |
(according to http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/page-44#post-18017756) |
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==In ''SSB4''== | ==In ''SSB4''== | ||
Upon the initial release of {{for3ds}}, directional influence acted in a very different way. Instead of altering the angle of knockback by a limited amount, the player inputs a vector that is added to the vector of knockback. As a result, instead of surviving longer by DI'ing perpendicular to an attack, players survive longer by DI'ing directly against the attack, and can also escape combos by DI'ing in sync with the attack (effectively adding to or subtracting from the knockback instead of reorienting it).<ref>[http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/ Smashboards - "Vectoring: The replacement to Directional Influence in Smash 4"]</ref> In an attempt to distinguish the new mechanics from the old, some players prefer to call the new form of directional influence "vectoring", "vectorial influence", or "knockback influence". | |||
Version 1.0.4 of the 3DS version reverts the DI system to what it was in previous games. | |||
==See also== | ==See also== |