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(tried to give my best wording on a buff about DK's foward throw, can someone reword it better?) |
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*{{nerf|[[Down tilt]] deals less damage.}} | *{{nerf|[[Down tilt]] deals less damage.}} | ||
*{{nerf|DK's dash grabs have been slowed down a bit.}} | *{{nerf|DK's dash grabs have been slowed down a bit.}} | ||
*{{buff| DK's forward throw can make it so instead of just the option of carrying and then throwing forward, you can now throw them upward and downward while carrying a character by holding the direction you want. | *{{buff| DK's forward throw can make it so instead of just the option of carrying and then throwing opponents forward, you can now throw them upward and downward while carrying a character by holding the direction you want and pressing the attack button.}} | ||
*{{change|Donkey Kong now rolls like in the ''Donkey Kong Country'' series as his dash attack.}} | *{{change|Donkey Kong now rolls like in the ''Donkey Kong Country'' series as his dash attack.}} | ||
*{{change|Donkey Kong has a new ledge attack that involves him punching the ground in front of him.}} | *{{change|Donkey Kong has a new ledge attack that involves him punching the ground in front of him.}} |
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