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[[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]] | [[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]] | ||
The '''black hole glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes several of {{SSBM|Peach}}'s [[Vegetable]]s to become stuck in a small area. Characters that touch the concentrated turnips will receive massive damage in seconds. The glitch was discovered by [[Aftermath]] and Juce in late 2004. There are | The '''black hole glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes several of {{SSBM|Peach}}'s [[Vegetable]]s to become stuck in a small area. Characters that touch the concentrated turnips will receive massive damage in seconds. The glitch was discovered by [[Aftermath]] and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of [[Super Scope]] shots. The glitch does not work in ''Brawl'' for several reasons, the main reason being the inability to perform the [[Infinite Super Scope glitch]]. | ||
== | ==Performing the glitch== | ||
===Method #1=== | ===Method #1=== | ||
This method is the most well-known and first one reported. It requires 4 human players. | |||
====Characters==== | ====Characters==== | ||
*2 {{SSBM|Fox}}/{{SSBM|Falco}}'s | *2 {{SSBM|Fox}}/{{SSBM|Falco}}'s | ||
*1 Peach | *1 Peach | ||
*1 | *1 fourth character (must be teamed with a Fox or Falco, [[Friendly Fire]] turned off.) | ||
====Items==== | ====Items==== | ||
*At least 1 [[Super Scope]] | |||
*[[Super Scope]] | |||
==== Stage ==== | ==== Stage ==== | ||
Any stage where two characters can face each other horizontally far apart while a third stands below them can be used. Examples include: | |||
*[[Temple]] (recommended) | *[[Temple]] (recommended) | ||
* | *{{SSBM|Battlefield}} | ||
*[[Yoshi's Story]] | *[[Yoshi's Story]] | ||
*[[Kongo Jungle]] | *[[Kongo Jungle]] | ||
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====Instructions==== | ====Instructions==== | ||
#Have the two Foxes/Falcos stand on opposite platforms facing each other, while Peach stands underneath them. | |||
#Have the Foxes/Falcos stand on opposite platforms | #Have the fourth character pick up a Super Scope, and perform the [[Infinite Super Scope glitch]] on it. | ||
#Have the character | #The fourth character must stand behind the Fox/Falco that is on the same team as them. | ||
#Both Foxes/Falcos must use and hold [[Reflector]]. | |||
# | #Have the fourth character begin continuously firing the Super Scope. The shots should pass through the Fox/Falco in front of them (as they are on the same team and Friendly Fire is disabled), reflect off the other Fox/Falco, and then be reflected back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble should appear in the middle of the stream. | ||
#Have the | #Have Peach jump upward into the stream a number of times, to potentially create additional clang bubbles. If done correctly, these bubbles should remain as long as the fourth character continues firing the Super Scope. If additional clang bubbles fail to appear after several attempts, it may help to stop firing the Super Scope and then re-start firing. | ||
# Have Peach jump into the | #After enough attempts, there should be an unbroken line of at least a dozen clang bubbles overlapping between the two Foxes/Falcos. If performed correctly, these should remain even after the fourth character stops firing the Super Scope. (It is common to see around 6-8 clang bubbles right next to each other in a row as an intermediate step; this alone is not enough. There must be an unbroken, overlapping line of them.) | ||
#After | #Have the fourth character stop firing the Super Scope. Peach should now use Vegetable and throw at least 15 of them into the same place in the stream, where they should get stuck. Throwing too many however may cause the game to freeze. | ||
#Once the Vegetables are in place, the fourth character should jump in front of the Fox/Falco they were behind, breaking the line of clang bubbles and Super Scope shots. This should leave only the ~15 Vegetables spinning in place. (If Peach had thrown around 13 or fewer, the mass of Vegatables would at this point fall apart.) | |||
# | #The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape. | ||
===Method #2=== | ===Method #2=== | ||
This method is best when 4 human players are not available, and can be performed with as few as 2 players. | |||
====Characters==== | ====Characters==== | ||
*Peach | *1 Peach | ||
*{{SSBM|Ice Climbers}} | *1-2 {{SSBM|Ice Climbers}} | ||
====Stages==== | ====Stages==== | ||
Any flat, unmoving stage whose length is longer than the range of a Super Scope shot. {{SSBM|Final Destination}} is recommended. | |||
====Items==== | ====Items==== | ||
* | *2-4 Super Scopes | ||
====Instructions==== | ====Instructions==== | ||
1. | #Have each of the Ice Climbers pick up 2 Super Scopes, and perform the [[Infinite Super Scope glitch]] on all of them. | ||
#Have all Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range. | |||
#All Ice Climbers should begin firing. The shots must form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●● ●● ●● ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then have the Ice Climbers perform [[Belay]] or some other move that temporarily [[desynching|desynchs]] them before firing, to alter the timing. | |||
#While the Ice Climbers are firing, Peach must throw 15 or more Vegetables into the same location in the stream of shots. After enough Vegetables are in place, the Ice Climbers can stop firing, leaving the Vegetables suspended on the stage, forming the black hole. | |||
==Modifications== | |||
After the black hole has been constructed, various modifications can be made. Beware that too many of these may cause a lot of lag or cause the game to freeze. | |||
===Ultranova=== | |||
[[File:Black hole glitch Ultranova.png|right|thumb|300px|The Ultranova, caused by addition of PK Fire.]] | |||
The most well-known modification is commonly named the "Ultranova". To perform this, have the fourth character in Method #1 above be {{SSBM|Ness}}, and perform [[PK Fire]] into the black hole, surrounding it with flames. | |||
===Other=== | |||
*Items such as [[Flippers]] and [[Freezies]] can be thrown at the Black hole for additional effects. | |||
=== | |||
<!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. --> | <!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. --> | ||
When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anybody who touches the Party Ball will take a large amount of damage. | When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anybody who touches the Party Ball will take a large amount of damage. |
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