Pikmin Throw: Difference between revisions

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==Notes==
==Notes==
[[File:Pikmin Throw.png|thumb|''Super Smash Bros. for Wii U'']]
*There is a glitch that when fighting a boss, throwing the Pikmin at it may have some Pikmin hit it, while 1 or 2 Pikmin latch on then fall down, the Pikmin that latched on the boss will never get to hit.
*There is a glitch that when fighting a boss, throwing the Pikmin at it may have some Pikmin hit it, while 1 or 2 Pikmin latch on then fall down, the Pikmin that latched on the boss will never get to hit.
*If a player throws some types of Pikmin into a certain area (like Red, Blue, and White Pikmin towards the blocks in [[Green Greens]] or [[Mushroomy Kingdom]] stage 1-2), the Pikmin will get stuck and spin on forever, therefore, they will soon die. The player cannot [[Pikmin Order|whistle]] them back.
*If a player throws some types of Pikmin into a certain area (like Red, Blue, and White Pikmin towards the blocks in [[Green Greens]] or [[Mushroomy Kingdom]] stage 1-2), the Pikmin will get stuck and spin on forever, therefore, they will soon die. The player cannot [[Pikmin Order|whistle]] them back.
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==Origin==
==Origin==
In ''[[Pikmin (game)|Pikmin]]'', if Olimar wasn't able to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Often, throwing Pikmin onto a creature's back is a safer alternative, not only avoiding attack but sometimes dealing additional damage or even killing weaker enemies outright. Additionally, differently colored Pikmin would have different traveling arcs; Yellow could be thrown the highest and white could be thrown the farthest. Similarly, Purple Pikmin traveled the shortest distance, due to their mass; all of these characteristics were carried over to in Brawl.
In ''[[Pikmin (game)|Pikmin]]'', if Olimar wasn't able to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Often, throwing Pikmin onto a creature's back is a safer alternative, not only avoiding attack but sometimes dealing additional damage or even killing weaker enemies outright. Additionally, differently colored Pikmin would have different traveling arcs; Yellow could be thrown the highest and white could be thrown the farthest. Similarly, Purple Pikmin traveled the shortest distance, due to their mass; all of these characteristics were carried over to in Brawl.
==Gallery==
<gallery>
File:Pikmin Throw.png|''Super Smash Bros. for Wii U''
File:Olimar Side Special SSB4.jpg|In {{for3ds}}
</gallery>
{{Special Moves|char=Olimar}}
{{Special Moves|char=Olimar}}