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(→Up-B ledgestall: rephrased for consistency) |
m (→Ledgedashstall) |
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Rarely used competitively because of the high amount of precision necessary and the risk of losing the stock if even one input is slightly off. {{Sm|Hax}} is one of the few players who have shown mastery of this technique and coined the alternate term '''Haxdash'''. | Rarely used competitively because of the high amount of precision necessary and the risk of losing the stock if even one input is slightly off. {{Sm|Hax}} is one of the few players who have shown mastery of this technique and coined the alternate term '''Haxdash'''. | ||
By letting go of the ledge, jumping towards it and | By letting go of the ledge, jumping towards it and [[waveland]]ing away from it, the ledgegrab box overlaps the ledge again just when the ledge intangibility has ended for most of the cast. Some characters, like {{SSBM|Marth}}, need to fastfall in order to get down far enough in time before the intangibility has run out while others, like Captain Falcon need to waste a few frames so they don't fall below the stage before the intangibility ends. | ||
<gallery mode=packed widths=180px heights=250px> | <gallery mode=packed widths=180px heights=250px> | ||
File:Ledgedashstall 20ms.gif|Marth performs the ledgedashstall with fastfall. | File:Ledgedashstall 20ms.gif|Marth performs the ledgedashstall with fastfall. |
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