Ledgestall: Difference between revisions

4 bytes added ,  9 years ago
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(→‎Up-B ledgestall: rephrased for consistency)
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Rarely used competitively because of the high amount of precision necessary and the risk of losing the stock if even one input is slightly off. {{Sm|Hax}} is one of the few players who have shown mastery of this technique and coined the alternate term '''Haxdash'''.
Rarely used competitively because of the high amount of precision necessary and the risk of losing the stock if even one input is slightly off. {{Sm|Hax}} is one of the few players who have shown mastery of this technique and coined the alternate term '''Haxdash'''.


By letting go of the ledge, jumping towards it and wavelanding away from it, the ledgegrab box overlaps the ledge again just when the ledge intangibility has ended for most of the cast. Some characters, like {{SSBM|Marth}}, need to fastfall in order to get down far enough in time before the intangibility has run out while others, like Captain Falcon need to waste a few frames so they don't fall below the stage before the intangibility ends.
By letting go of the ledge, jumping towards it and [[waveland]]ing away from it, the ledgegrab box overlaps the ledge again just when the ledge intangibility has ended for most of the cast. Some characters, like {{SSBM|Marth}}, need to fastfall in order to get down far enough in time before the intangibility has run out while others, like Captain Falcon need to waste a few frames so they don't fall below the stage before the intangibility ends.
<gallery mode=packed widths=180px heights=250px>
<gallery mode=packed widths=180px heights=250px>
File:Ledgedashstall 20ms.gif|Marth performs the ledgedashstall with fastfall.
File:Ledgedashstall 20ms.gif|Marth performs the ledgedashstall with fastfall.
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